Dan Houser

speaker
1,426 appearances 1 recordings 1 series first heard Oct 2025 last heard 31 Oct

Dan Houser’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Oct OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in Oct 2025 with 1.

Appearances

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For me personally, I felt more pressure, you know, when it came out that that would have been the right choice.
Because again, if you're trying to take big swings creatively and you've spent a lot of money, that can be quite stressful.
You know, I think with Red Dead 2, when we were behind schedule, we were over budget so much, I didn't want to think about it.
you're making a game about a cowboy dying of TB and the game's not coming together turns out a lot of people doubt you at that moment you know it's not that fun so I think that was a lot of pressure but you know anything if you're doing something new you know the new stuff there's not necessarily pressure on releasing a comic book or in the same way because it's not taken as long but you know if you're making things there's always pressure that people are going to like it Why do you think there was so much excitement about GTA 4 GTA 5 and now GTA 6?
because they don't come out that regularly and i think we did a really good job of constantly innovating within what the ip was the games always felt different you know people have very strong feelings i like this one i didn't like that one as much because they are pretty different so you there would be simultaneously where you know what's going to happen it's a grand theft auto you know it's going to be a game about being a criminal but the way it's going to be a game is going to change quite a lot
So I think the way the IP kept evolving meant people being really excited to play it.
And we were good at marketing them as well.
We really tried to market them in a way that felt like an update of classic film marketing, where you were really felt like you're already in the product just because you'd seen the trailers and stuff.
Scarface, Miami Vice, and our 80s childhoods.
What I realized quite a while ago, unfortunately, was that we made that game and it was set, I think, in 86.
And we made it in 2002, so it's 16 years after.
And now it's way past 16 years since Vice City came out.
So the 80s were not that long ago when we made it.
Oh, yeah.
I think it's one of them.
You know, there's a reason why GTA kept coming back to Miami, New York, Los Angeles.
I think they're all very good for exactly what you laid out.
You know, you could say, move it to any of those and it would work, you know.
Yeah, a melting pot aspect to LA.
You know, there's glitz, glamour, underbelly, immigrants, you know, enormous wealth in all of them.
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