Dan Houser

speaker
1,426 appearances 1 recordings 1 series first heard Oct 2025 last heard 31 Oct

Dan Houser’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Oct OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in Oct 2025 with 1.

Appearances

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I think those are what I think are really fun for any, not even just for GTA, but for anything where you want a kind of slice of life, almost like a sort of psychotic version of a Dickens book.
You know, this big slice of life.
He did it with London.
You know, this psychotic version of these, you know, big, all kinds of characters in a melting pot.
Any of these global cities work well for that.
We made a little thing in London 26 years ago.
GTA London.
For the top down for the PS1, that was pretty cute and fun as the first mission pack ever for PlayStation 1.
I think for a full GTA game, we always decided there was so much Americana inherent in the IP, it would be really hard to make it work in London or anywhere else.
You needed guns, you needed these large and alive characters.
It just felt like the game was so much about America, possibly from an outsider's perspective.
But that was so much about what the thing was that it wouldn't really work in the same way elsewhere.
I think so.
I think it's... How would I describe it?
Of course, it's all of the above.
You know, it's exactly as you...
pleased to be doing other stuff excited for what we're working on now super excited um of course letting go something i worked on it one way or another for like 20 odd years you know and and wrote on them for the last 10 or 11 that came out wrote all of them or you know lead writer and all them whatever it was um so of course letting go of that
is, you know, is a big, is a big change and, and a lot, and, and, and sad in a way, um, because, um,
Each of the games was a kind of standalone story.
It's not quite the same as I think probably it would be in some way sadder if someone continued on Red Dead because it was a cohesive two-game arc.
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