Dan Houser
๐ค SpeakerAppearances Over Time
Podcast Appearances
That might be more sad to hear someone work on that.
But again, that will probably happen too.
I don't own the IP.
That was the sort of part of the deal.
It's a privilege to work on stuff, but you don't necessarily own it.
You kind of are saying goodbye to Arthur in the end of the game, even before the end of the game.
Yeah, I think, you know, I've been with them for seven, eight years and you have to kind of let it go or you can't go on to the next one.
So there's always this thing of, okay, that's done.
And sometimes people would ask me questions about older games.
And certainly when I was in the middle of making new ones, I couldn't really necessarily even remember.
I've got a pretty good memory normally because you kind of have to let it go.
So you're so immersed in it and thinking about it.
And certainly in that last period, the last few months, you're really, really immersed in every little nuance and every little detail all of the time.
And then you're just not thinking about it in the same way.
I hope so.
Because you've been with them so long.
That's when you finish a book you love.
It's the same feeling.
And I think that was something that we really, in the early days of Rockstar, really aspired to have that, where people would have that.
It wasn't just the mania of clearing a level, but the feeling of saying goodbye to characters.