Dan Houser

speaker
1,426 appearances 1 recordings 1 series first heard Oct 2025 last heard 31 Oct

Dan Houser’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
1 · Oct OctJan 26AprJulnow

Recordings per month over the last 12 months — 1 in all, peaking in Oct 2025 with 1.

Appearances

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You know, I think that was something we really wanted to achieve in games that we didn't know was even possible.
So to hear people say that is incredibly rewarding.
one of the things we've enjoyed about doing a comic book is that we are, it still has lead times, but the lead times are not four or five years.
The lead times are, you know, a year and we're putting, we can make little updates much, much newer.
And we're, you know, we're, we're just wrapping issue 10 of a, of a 12 issue arc for that.
So it's not quite, it's not quite as difficult.
You still can get the tone of it.
Um,
But yeah, I think it's an issue anyone trying to talk about this current era, which began in 2015, 2016, is going to have of how do you characterize it when things move so quickly and so fast.
Yeah, the art's beautiful.
David Lapham is the artist.
He did an amazing job.
He is a wonderful, wonderful storyteller.
I hadn't seen a modern story there that I knew about.
I'd started to spend a bit more time in the Rockies and in the West.
And I was like, I'd spent a lot of time in like the countryside in upstate New York and thought I'd never really captured it quite right.
And just the idea of these places as they change, it didn't, it was a way of doing a crime story that didn't feel the same as a GTA.
You know, it was not somewhere you would necessarily set a GTA, but it felt like it was really interesting and underexplored.
Yeah, it's definitely slightly over the top.
he's not necessarily, you know, the sharpest tool in the box.
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