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Dan Houser

๐Ÿ‘ค Speaker
1426 total appearances

Appearances Over Time

Podcast Appearances

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

Yeah, but it just, again, I went...

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

The actor was so good.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

And we've already seen a bunch of his work by then.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

He had such a good, he was so good at reading those lines that I knew he could give us, that you could feel with that point.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

Like, I think those lines are best when they're really short and punchy.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

And so I knew he'd be able to make that line sound good.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

Yeah, and I think all of those actors on Red Dead Redemption 1 were so strong that they really brought that game to life.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

If them and Rod the director hadn't done such a good job, it would have sounded cheesy as hell.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

I think because for the story to work, I mean, just from a technical challenge, for the story to work, he had to die.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

But for a game to work, it felt like a challenge to make him die.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

It was probably the four, fifth or sixth open world game I'd worked on.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

And I'd spent all these years before that working at how these stories worked, how to make them work technically, how to make them feel right, how they interacted with the open form gameplay as best I could.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

And

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

suddenly we're going to break one of our golden rules, which was at the end of the game, you're free in the character to go and wrap up all the side stories to play forever.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

We're not going to be able to do that in this game because the guy's going to be dead and we're going to have to have you play as a different character.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

And the narrative is going to...

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

the if we've done a good job compelling enough where you're not going to care about that and um or you're going to be upset that he's dead but you're going to actually have this emotional moment um so i think it was a big risk from a technical perspective for us to do that and then it worked so i think that was something very full of fear and it put and it worked it worked out okay

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

I mean, I think people were really upset and angry at us for doing it because they didn't think it was going to happen.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

But I think they also had that kind of experience you're describing, which is that kind of creative moment, you know, transcendent moment with characters in a piece of fiction, which is what we've always aspired to giving people.

Lex Fridman Podcast
#484 โ€“ Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

Well, I would like to have at the end of GTA 4 killed Nico, but you couldn't do it.