Dan Houser
๐ค SpeakerAppearances Over Time
Podcast Appearances
You know, the game doesn't work.
So it was this thing where we hadn't done it, thought about doing it, hadn't done it, and then going, let's do it.
Let's take the risk and do it.
We can't do it.
Let's try it.
And it worked.
That was also the game still had to work as a game.
Whether that was the right ending, 100% the best ending from a pure storytelling perspective, I don't know.
But I know that we had to make the game work.
So I think it kind of worked in that way where Jack can't escape.
But I always also wanted a version of it where Jack did escape, but that wasn't, you know, both were interesting to me.
The mechanical experience is...
You have an avatar you control, and the games don't really end, and you have to be able to wander around the world and do stuff.
So at the end of the game, you have to be able to wander around with your fairly limited set of features, which is you can run up to someone and punch them, or run up to someone and shoot them, or run up to someone and rob them, or run up to someone and talk to them, or jump on a horse or do all this other stuff.
In order for the game still to be fun and people to get this full 360 degree experience with it, they had to, you know, if they wanted to 100% the game, as opposed to just finishing the story, you have to have an avatar to do that stuff with.
So that was the sort of challenge of Jack's character slash wrapping up the story as Jack.
Yeah.
Both the Red Dead Sea obviously change avatar, which we've got, you know, and then did it again.
I think there's something interesting about that moment when you change from one character to another because they are you and they're not you, you know, and then there's suddenly someone else.
It's that.