Dan Houser
๐ค SpeakerAppearances Over Time
Podcast Appearances
I mean, it still feels like that now in some ways, but it's still fun.
And then that five games, you know, GTA 5,
4 and 5, Red Dead 1 and 2, all the extra packs for them, and Max Payne 3, I think we took the games thematically into new places through that period.
From a writing perspective, that was the most exciting period.
From a business and sort of early creativity period, the period 2001 to 2005 was probably the most exciting.
The original starting team, we're all doing well.
personal life was doing okay didn't feel like such a mess and then from 2007 onwards 7-8 was happy personally having children happily married and the games were just getting much better but there were lots of pressure in the business you know it was just and the budgets got really big so I had this other stress so there's always always good bits and stresses but you know always just try to
sharp and do my best and think about how I could do it in a new way.
Always trying to go, it's a new medium.
What can we do that's new?
The team got better and better.
so we could write in a more ambitious way.
The animation got better so we could support it in a better way.
We could go deeper.
You couldn't go that deep on a PS2 game.
So it was also just the technology evolved.
I don't know.
I felt like I was good at doing it and well trained for it.
And I'd been in the right place at the right time.
And I was both lucky and had a way of thinking about characters that when you reduce them to about 10 sentences was amusing.