Dan Houser
๐ค SpeakerAppearances Over Time
Podcast Appearances
You know, it was great to work hard and then be able to go out for dinner late.
And New York was really, really a fun experience for me.
vision uh early on to see what video games could become he was the one who understood that video games were the next big thing and i think that was uh you know people would laugh in our face about that in those days and so to have someone that was strong and saying no no we stick stay to the course and then having the confidence to push through with these big projects are you excited for the future of video games yeah
I completely, I still look at, I'm glad you've spoken so kindly about our work, about the stuff that I did and the stuff the whole teams did.
It's wonderful, but I just look at it and see problems and see things that we can do better.
I think it was always, try each time to do it better.
And some of the stuff we're working on now is going to do stuff that people haven't really seen before.
uh and i think it's just i think the games can get so much better they can feel so much more alive all they can be better at storytelling and feel more alive and feel like you know their systems all the stuff the component parts we talked about you can we can both make each of those parts better and tie them together better i think it's the technology is all it to me it still feels like it's only just beginning you know it's been it's been cinema evolved from like
1900 1895 whenever it was until they invented talking in 1930 or whenever that was it's not that and then it's kind of found its modern form and then by 39 they're shooting in color and that's basically a modern film is no different from a 1939 film but with games i still think we've got a long way to go the tech there's so many different parts of the tech that it's still got a long way to go and you can go in all different fun directions
We should have some little short cartoons coming out in a while for Absurdiverse and more stuff coming in the next period.
But yeah, it just takes a little bit of time.
And I think, I mean, movies, big movies are four years plus from start to end.
Yeah.
You know, with all the legal stuff at the start, you know, we'll be about the same.
A lot of that's just that development process that is really sometimes feels like it's designed to not make stuff.
I mean, it's part of the two ways, try and do it cheaply with yourself in a small group or join a company that you think is doing it the right way.
You know, and I think there's upsides to either of those.
I think if you want to make something that's cinematic.
AI is going to change some of this.
But if you want to make something cinematic, you need resources.