Daniel Vitiello
๐ค SpeakerAppearances Over Time
Podcast Appearances
And their code's on GitHub.
But there is one thing I would like to point out that we changed.
Harry's, they used a linear rewards model of their prizes.
So if you got five friends to sign up, you get a razor.
If you get 10 friends to sign up, you get a razor and shaving cream.
And that applied towards everyone.
Since our product was higher cost, we decided to go for a lottery-style reward mechanism.
And I believe that worked fairly well.
And so that's where this model was.
You have...
you have one entry to win out of X possible entries.
Yep.
The price point.
So it comes in two models, plastic and nickel.
And the plastic is, was it 55 on Kickstarter?
And the nickel was 75.
Right, so I'll answer the question in two parts.
The first part, or the latter part of the question, was sales after Kickstarter.
And I think this is something extremely important that a lot of Kickstarter projects don't do.
And this is something, if you want, you can link on our page where right at the top, and you have to do this before the campaign actually ends because you're not allowed to edit it once the campaign is finished.