David Mervik
๐ค SpeakerAppearances Over Time
Podcast Appearances
And so it, that, that follows with the, the atmosphere of the game as well is like hope really has to earn its place. I think here, or it would feel weird. it would feel like, I don't know if Ghibli belongs here as much. Maybe it's a bit more great with the Fireflies. But even that, there's a lot of beauty there that isn't here. But you know what I mean? There's other influences at play there.
And so it, that, that follows with the, the atmosphere of the game as well is like hope really has to earn its place. I think here, or it would feel weird. it would feel like, I don't know if Ghibli belongs here as much. Maybe it's a bit more great with the Fireflies. But even that, there's a lot of beauty there that isn't here. But you know what I mean? There's other influences at play there.
And so it, that, that follows with the, the atmosphere of the game as well is like hope really has to earn its place. I think here, or it would feel weird. it would feel like, I don't know if Ghibli belongs here as much. Maybe it's a bit more great with the Fireflies. But even that, there's a lot of beauty there that isn't here. But you know what I mean? There's other influences at play there.
It's still made by us. We've still got a lot of people from the early days here. But yeah, we just kind of had a feeling that this game needs, if we did it one way, that wouldn't be how to execute this story to the best of its ability.
It's still made by us. We've still got a lot of people from the early days here. But yeah, we just kind of had a feeling that this game needs, if we did it one way, that wouldn't be how to execute this story to the best of its ability.
It's still made by us. We've still got a lot of people from the early days here. But yeah, we just kind of had a feeling that this game needs, if we did it one way, that wouldn't be how to execute this story to the best of its ability.
Yeah. I mean, you know, we were probably guilty of the other way that we were worrying that like, oh, this is feeling like we're treading old ground here, you know? And it was kind of making us lose sight of how to judge things correctly. We should have been judging it like what belongs in the game because we illustrate things a certain way. That's the way it is.
Yeah. I mean, you know, we were probably guilty of the other way that we were worrying that like, oh, this is feeling like we're treading old ground here, you know? And it was kind of making us lose sight of how to judge things correctly. We should have been judging it like what belongs in the game because we illustrate things a certain way. That's the way it is.
Yeah. I mean, you know, we were probably guilty of the other way that we were worrying that like, oh, this is feeling like we're treading old ground here, you know? And it was kind of making us lose sight of how to judge things correctly. We should have been judging it like what belongs in the game because we illustrate things a certain way. That's the way it is.
But the way, like the stuff that we bring to the way we illustrate still needs to evolve to suit the game that you're making. But we were still kind of like, oh, does it feel a bit too much like this? And then we had to check ourselves a little bit saying like, forget about that stuff.
But the way, like the stuff that we bring to the way we illustrate still needs to evolve to suit the game that you're making. But we were still kind of like, oh, does it feel a bit too much like this? And then we had to check ourselves a little bit saying like, forget about that stuff.
But the way, like the stuff that we bring to the way we illustrate still needs to evolve to suit the game that you're making. But we were still kind of like, oh, does it feel a bit too much like this? And then we had to check ourselves a little bit saying like, forget about that stuff.
forget judging it against our past games we need to judge it against does it belong in this game and not you know not worry about whether we're emulating ourselves which is a very strange thing to um to accuse ourselves of, if you know what I mean?
forget judging it against our past games we need to judge it against does it belong in this game and not you know not worry about whether we're emulating ourselves which is a very strange thing to um to accuse ourselves of, if you know what I mean?
forget judging it against our past games we need to judge it against does it belong in this game and not you know not worry about whether we're emulating ourselves which is a very strange thing to um to accuse ourselves of, if you know what I mean?
I think you phrased it that way.
I think you phrased it that way.
I think you phrased it that way.
Re-Animal is about a group of five friends, orphans, and you place two of them and they used to live in a nicer world at least it looked nicer and then something happens that changes how this world is changes the world around them and really what you're doing as the two players is finding your friends in the remnants of the place that you grew up and
Re-Animal is about a group of five friends, orphans, and you place two of them and they used to live in a nicer world at least it looked nicer and then something happens that changes how this world is changes the world around them and really what you're doing as the two players is finding your friends in the remnants of the place that you grew up and