REANIMAL & the Art of Fear – Interview w/ David Mervik (Tarsier Studios) - Gaming Podcast
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What game are we discussing today?
hello fellow gamers and welcome to the video gamers podcast relaxing games life sims cozy games are not what we'll be talking about today the fact that video games can span all genres and types is incredible but what about those games that give you anxiety or mess with your mind The suspense a game can build is second to none. And today we'll be talking about a game that is so creepy looking, it has us going, who the heck came up with this? But first, some introductions are in order. I am your host, Josh. And joining me, he's been our little nightmare about how much he's been talking about this game. And if he gets any more excited about this episode, we may need to put him in a cage. It's John.
Oh my gosh, guys, I am so excited. You could have just put me in a room by myself in a little 4x4 room and I would be able to talk about this endlessly. I'm so stoked for this. John did say he could do this episode all by himself.
And I would listen to me, too. And joining us, because I learned long ago, you never upset someone that can come up with ideas this dark and crazy. It's the amazing, the smart, the talented, the handsome and kind, totally awesome and nice person, the narrative director for Re-Animal, it's Murph!
I thought you were introducing someone else, then. I thought so.
That was quite formidable defensive posturing there, Josh. Please don't invade my brain. My mom taught me long ago, you'd be nice to everybody.
Especially the nightmare creators. Merv, how are you doing today, man?
Who is David Mervik and what is his role?
I'm doing okay, considering I haven't slept in the last four nights. But yeah, I'm going to try and string some sentences together. What's keeping you up, dude? Oh, that's my delightful young boy, Vincent. Oh, boy. Yeah, they make you work for it, these kids.
Yeah, that they do. Mine are older now. They just leave me alone. They're like, Dad, you can just play video games. We don't need you for... Oh, this broke, and can I have some money?
That sounds nice.
I'm willing to bet that staring at giant man tarantulas and goat-headed weird... creatures crawling around alleyways probably doesn't help either.
I mean, I only show them that stuff every other day, you know, just like once the tears stop, then we can show it them again. You know, you've got to just like drip feed the scars. I think.
How does this creepy pig make you feel? And they start crying. You're like, okay, we got it guys. Oh man. Well, Merv, thanks so much for joining us today. This is going to be a blast. Uh, you know, I hinted at it at the start, but John, uh, He has been shouting Re-Animal to anybody that will listen. Little Nightmares 1 and 2 are some of his favorite games that he has played. I have played them as well. I have to say, Re-Animal is looking absolutely just off-the-wall bananas to me. There is such a unique style that you guys have that it's so memorable to gamers. It's like... I knew right away. I mean, if you just showed me a 10-second clip and said, hey, do you recognize this? I'd have been like, oh, yeah, I know that.
That's very cool. Thanks very much.
Yeah, so we're super excited to talk about Re-Animal and to just get to know a little bit more about you as well. So why don't we start there, Merv? You are the narrative director for Tarsier Studios. So can you explain a little bit more about what a narrative director does and kind of how long you've been with those guys?
Yeah, I've been with them for, what are we on now? Oh, I feel like Reese and Terminator.
What year?
15 years now.
Wow. Yeah. That was a great Michael Biehn impression, by the way. Yeah, I've only watched it about 200 times. You and me are going to get along fine.
Yeah, I grew up in the 80s, so it's just lodged in there like a fishbone. Yeah, I mean, I came over in 2010, yeah, to work on the LittleBigPlanet game on the Vita. And so it's been just kind of with them ever since, you know. And I'd even seen back then, you know, what these people were capable of when I saw the, well, the unmade game, City of Metronome.
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Chapters
8 chapters
1
What game are we discussing today?
0:11–2:08
2
Who is David Mervik and what is his role?
2:08–5:13
3
What is the journey of Tarsier Studios?
5:13–11:35
4
How do Little Nightmares and Re-Animal differ?
11:35–16:50
5
What is the inspiration behind the horror elements?
16:50–21:41
6
What challenges did Tarsier Studios face with Little Nightmares?
21:41–27:14
7
How does Tarsier plan to compete in the gaming market?
27:14–32:48
8
What can we expect from the new game Re-Animal?
32:48–59:53
Speakers
4 identifiedMore from Video Gamers Podcast
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