Demis Hassabis
๐ค PersonAppearances Over Time
Podcast Appearances
But I thought that, you know, and there's a lot of theories in neuroscience, it's called action in perception, where, you know, you need to act in the world to really truly perceive it in a deep way.
And there was a lot of theories about you'd need embodied intelligence or robotics or something, or maybe at least simulated action so that you would understand things like intuitive physics.
But it seems like
You can understand it through passive observation, which is pretty surprising to me.
And again, I think hints at something underlying about the nature of reality, in my opinion, beyond just the cool videos that it generates.
And of course, those next stages is maybe even making those videos interactive.
So one can actually step into them and move around them, which would be really mind blowing, especially given my games background.
So you can imagine.
And then I think, you know, we're starting to get towards what I would call a world model, a model of how the world works, the mechanics of the world, the physics of the world and the things in that world.
And of course, that's what you would need for a true AGI system.
What do you think that looks like?
Well, games were my first love, really.
And doing AI for games was the first thing I did professionally in my teenage years and was the first major AI systems that I built.
And I always want to have I want to scratch that itch one day and come back to that.
So, you know, and I will do, I think.
And I think I sort of dream about, you know, what would I have done back in the 90s if I'd had access to the kind of AI systems we have today?
And I think you could build absolutely mind blowing games.
And I think the next stage is I always used to love making all the games I've made are open world games.
So they're games where there's a simulation and then there's AI characters and then the player interacts with that simulation and the simulation adapts to the way the player plays.
And I always thought they were the coolest games because so games like Theme Park that I worked on where everybody's game experience would be unique to them.