Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
Because you're kind of co-creating the game.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
We set up the parameters, we set up initial conditions, and then you as the player are immersed in it, and then you are co-creating it with the simulation.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
But of course, it's very hard to program open world games.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
You've got to be able to create content, whichever direction the player goes in, and you want it to be compelling, no matter what the player chooses.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
And so it was always quite difficult to build things like cellular automata, actually type of those kinds of classical systems, which created some emergent behavior.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
But they're always a little bit fragile, a little bit limited.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
Now we're maybe on the cusp in the next few years, five, 10 years of having AI systems that can truly create around your imagination.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
can sort of dynamically change the story and storytell the narrative around and make it dramatic no matter what you end up choosing.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
So it's like the ultimate choose your own adventure sort of game.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
And I think maybe we're within reach if you think of a kind of interactive version of VO and then wind that forward five to 10 years and imagine how good it's going to be.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
Yeah, exactly.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
And so, but what you'd like is a little bit better than just sort of a random generation, right?
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
So you'd like, and also better than a simple A, B hard code of choice, right?
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
That's not really open world, right?
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
As you say, it's just giving you the illusion of choice.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
What you want to be able to do is potentially anything in that game environment.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
And I think the only way you can do that is to have generated systems, systems that will generate that on the fly.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
Of course, you can't create infinite amounts of game assets, right?
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
It's expensive enough already how AAA games are made today.
Lex Fridman Podcast
#475 โ Demis Hassabis: Future of AI, Simulating Reality, Physics and Video Games
And that was obvious to us back in the 90s when I was working on all these games, I think.