Dotta
๐ค SpeakerAppearances Over Time
Podcast Appearances
Like if I ask you to build the bullet hell game, you do whatever it takes to make sure that you have all the team that you need and that you're pressing on making it until that game is playable and you say it's completely done.
So we don't have that today in paperclip, but give us, you know, a couple of weeks and you'll be able to use the paperclip maximizer.
Yeah, so us would be, there's myself, Dota.
I also have two co-founders, Devin and Scott.
And then also the community who is just doing an incredible job at contributing just every day.
We have so many pull requests, we can barely even handle them.
Yeah, absolutely.
Yeah.
So yeah, he was at Slack early on and at Figma early on.
And then also Scott Tong, who was head of product design at Pinterest.
You know, I wanted it to do well because I knew it was good and I knew it was something that I wanted.
But I would say I didn't expect it to go as viral as it did.
It really struck a chord with people.
I think that like the...
The big question in everyone's mind is, like, will you need something like Paperclip in a year from now?
Will the underlying models get good enough such that you don't need custom software?
And I think that's an open question for everyone, really.
Like, it's not just Paperclip that would succumb to that.
But I think that Paperclip is built to sort of survive this kind of...
I don't know what you want to call it, the bitter lesson, which is that the models will always kind of outpace how humans do things.