Dr. Anthony Bean
speaker
152 appearances
1 recordings
1 series
first heard May 2025
last heard May 2025
Dr. Anthony Bean’s voice in public audio — every appearance, attributed to the second.
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Appearances
most of them are kind of like escapism. Dance Dance Revolution is usually a popular one in a weird, weird way. Other ones that are not considered to be aggressive, but more like E for Everyone, E10+, things along those lines, those are the games that are being played more. Those are the games that have been locked in
Not eSports, but like some of the more like quick play engaging stuff is that so I wouldn't say that it is leading into it because all these people also have had a long history of mental health. Sure. Issues. That's that's what I would probably say it into what I where I was going with it was that the games are not the ones that should be blamed, even though.
Once a headline's ran, it's really hard to pull that headline back. And that's really what gets people to read news is like, what's the headline today? What's happening in our world right now? That's what's going to get people to read the news articles. Addictions everywhere. Addiction is such a ubiquitous use of a word. I've never heard it being used more than in the last five years.
I feel like I'm so addicted to these tacos. Oh, I'm so addicted to this water.
They're delicious. They're delicious.
Yeah. But it's the whole concept behind the idea of addiction is I think in our research, in our world, our psychology world, there's more and more people that are leading towards a what we call a behavioral addiction rather than identifying one specific thing. And the reason that we're going into that concept of a behavioral addiction because it widens the parameters a little bit more.
And it incorporates a lot more. So it doesn't have to be just video games, dance, or slot machines or something like that. It can be running highs, it could be going for working out in some ways. When we talk about the behavioral addiction, it's just sometimes things just get kind of switched around a little bit.
In order to be like, yes, I'm not necessarily doing this type of behavioral mechanism, but now I'm doing this one, which has very similar aspects to what I've experienced in the past for what got me into the problem, let's say, with video games. Now I do it and I'm running myself, but I'm running myself ragged. In a way, I'm overworking. I'm either running and I'm not having good nutrition.
I'm not giving my body time to get back together, rehydrate itself, let the muscle tears take care of themselves in some capacity. Those are what we start to see some difficulties with going in and why we start pushing towards a behavioral addiction.
That's kind of more or less what I was saying. It doesn't have to be just gaming in a sense. It can be a lot of other things that can have negative impacts.
You can absolutely overwork out in lots of ways. be massively negative to, uh, to your health. I mean, isn't it like the, um, world's, uh, universe, the universe man or stuff like that. There's so many stories of them. They push their bodies to such extremes that when they don't do it anymore, their bodies break down.
So one of the easiest and most simplest things that you can do is track your time. Track your time and what you did. I played video games for two hours today. I cooked a dinner for 30 minutes. It's about putting yourself into that tracking stuff of like, where did all my time go today? I feel like I lost my entire day. What was I doing?
And so what that does is it helps track what is actually happening during the day but also then starts to allow you to start categorizing certain components for it. It's hard in the beginning because you're going to think, oh, this is stupid. Why am I doing this? I don't want to get this out and do that. I would just tell you, jot on your phone. Go into your notes. Just jot.
Be like, played video games for two hours. Cooked for 30 minutes. Ate dinner with friends and family two hours. Something like that. It just helps bring awareness to it because that's really what we work most heavily with. Adolescents, adults, families is where do we have to do to bring that awareness to it?
Because when we're aware of it, we can then take an observational approach to the concept and then start making different decisions.
When you start seeing grades drop, start seeing social aspects outside of it, sports drop, other things that are outside of the gaming start to be like put on a secondary importance. That's your sign. That's your sign that something's going on. If grades are dropping, why are grades dropping? Oh, my child decided to start playing four hours of video games before he was playing one to two hours.
Let's take a look at this. Let's bring this back down to one to two hours and let's put a little bit more time into the educational component. Maybe there's an undiagnosed learning disability. Maybe there's something going on, harassment at school. Maybe there's something else going on. But it's also engaging your kids in a lot of different ways to really help out with it.
But it's being aware and mindful of what they're doing.
playing with your kids um let's say if you're if you're worried about what games they're playing play with them have them be the teacher have them teach you how to play that game because and you can act whether you know how to like i play all the systems so i know how to work everything really well um but most parents who come in here like gaming is a whole new thing for them my parents they don't know how to do anything um in gaming or anything like that i when i when i go home for like um
Holidays, I'm literally spending about an entire day just being their IT person and resetting everything because they've done something to their settings and they have to wait a little bit to get there to just reset the whole thing for them. But they don't understand what it is. Me with my kids, it's going to be a completely different upbringing for them because I know what gaming is.
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