Dr. Poppy Crum
👤 SpeakerAppearances Over Time
Podcast Appearances
They've had to build projects that, you know, use any sort of input device.
You know, they have to use different sensor-driven input devices.
And that's all part of what they develop.
And
Around 2018, 2020, I started to see almost every project had a wellness component to it, which I loved.
I thought that was—and it was a very notable shift in, like, the student body, and maybe you've seen that, too.
But I still got this—like, one of my favorite games today was this VR game where I'm, you know—
In a morgue, I wake up, I've got to solve an escape room, I've got zombies that are coming out of me and they're climbing out of the morgue and they're getting closer and there's people breathing on my neck and they're like, you know, and everything.
And it's a wellness app.
Go figure.
It was their idea of, look, this is what I feel like.
I've got to—because I'm also measuring my breath and heart rate.
And I've got to keep those biological signatures.
Like everything about how the zombies in solving my escape room problems, they're going to get closer to me if my breath rate goes up, if my heart rate goes up.
Exactly.
Exactly.
Yes.
But it was in that environment and it was, you know, realized for them how they felt.
But yeah, and you can do it in much simpler ways.
But at least I'm a huge fan of how do we use the right quantification to develop the right habits, the right skills, the right experience.