Dr. Poppy Crum
👤 SpeakerAppearances Over Time
Podcast Appearances
And then I can start associating that data with the other data to make better, to have better decisions, better insights at a certain point in time.
And that becomes, that's really your digital twin.
Data and understanding the quantification that you're working towards is really important.
Those are summary statistics, effectively, that maybe they're good on some level to aim for if it means that people move more.
All for it, right?
And it's something that...
If I didn't move as much before and I didn't get up and I didn't do something and this is making me do it, that's awesome or that's great.
But it's also great when now through like a computer vision app, I can understand it's not just 10,000 steps, but maybe there's a small battery of things I'm trying to perform against.
that are helping shape me neurally with the feedback and the targets that I'm getting so that there's more nuance towards achieving the goal I'm aiming for, which is what I'm all about from a neuroplasticity perspective.
So I just don't like the word gamification.
I believe everything should be fun.
Training can be fun and gamified in some ways.
Again, my life has been predominantly in industry, but I've always—I love teaching, and I've always been at Stanford to really—
How do I use technology and merge it with the human system in a way that does help optimize learning and training in a way that is from a sort of neural circuit first perspective?
How do we think about the neural system and use this more enjoyable, understandable target to engage with it?
One of my favorite examples, though, is there was a period—it was right around 2018, and from 2018 to 2020, into the pandemic, where, you know, there became—the students, I noticed, had a much more—
there were a lot of projects, their final project, they can build whatever they want.
And, you know, they've had to do projects where they build neural brain computer interfaces.
They've had to build projects in VR.
They've had to build AR projects.