Drew Taylor
๐ค SpeakerAppearances Over Time
Podcast Appearances
Or if they purchase a subscription, it's up to the developer to charge the way that they want to.
Oh, pretty much none.
Pretty much none.
So we see that as more of a revenue base that's going to take off probably 2017 and later.
And that's why we're focused on the licensing revenue right now.
Oh, 2016.
I'll have to pull up our financial projections on that.
But I would like to see, you know, we're bringing on some big companies now.
So with licensing, I'd like to see $500,000 or so this year and then ramping up dramatically in 2017.
And are these folks signing annual contracts with you or are they monthly or what?
Again, the contracts haven't been fully signed, drafted and signed yet, but we'd expect it to be a two to three year contract for each one.
There's also quite a bit of NRE.
Oh, non-recurring engineering.
So for the major brands, they want highly specific things done, which is engineering and cost that we have to factor in.
Yeah, almost.
But yeah, in this case, a lot of it is stuff that we could reuse or it's directly related to the licensing deal.
Yep.
Yeah.
Obviously, we can't reuse all of it, like everything that's branded.
But yeah, but the more of these deals we do, the more that we can create, the more we can modify the product to be what these guys need without us having to do a lot.