Dylan Field
๐ค SpeakerAppearances Over Time
Podcast Appearances
And I think that the interplay between design systems and creativity is something that we're always fascinated by at Figma. And how do you both help people standardize while also giving them the room to innovate and be creative? And those two things are somewhat in tension sometimes, but are both objectives that Figma should hold.
And I think that the interplay between design systems and creativity is something that we're always fascinated by at Figma. And how do you both help people standardize while also giving them the room to innovate and be creative? And those two things are somewhat in tension sometimes, but are both objectives that Figma should hold.
I would hope within three years, and if we can do it within one year, then we should do another podcast on that.
I would hope within three years, and if we can do it within one year, then we should do another podcast on that.
What we're seeing right now is the earliest tools and it'll evolve a lot the way that you build with them. And I also think that as you build with them in the context of design, people realize that it's not enough just to get out what's in your head at full fidelity, but you'll want to improve what's in your head too.
What we're seeing right now is the earliest tools and it'll evolve a lot the way that you build with them. And I also think that as you build with them in the context of design, people realize that it's not enough just to get out what's in your head at full fidelity, but you'll want to improve what's in your head too.
And you'll start to appreciate the work of professional designers as well, even more. And you'll be on your own journey to becoming one.
And you'll start to appreciate the work of professional designers as well, even more. And you'll be on your own journey to becoming one.
That's the beauty of software products versus physical products. A physical product, it's so hard to be in an iterative loop for. Industrial design, it's all about, okay, you do all the iteration up front, and then you ship something, and this thing you ship is going to be around forever. You make your table, someone buys a table, you don't get to update the table.
That's the beauty of software products versus physical products. A physical product, it's so hard to be in an iterative loop for. Industrial design, it's all about, okay, you do all the iteration up front, and then you ship something, and this thing you ship is going to be around forever. You make your table, someone buys a table, you don't get to update the table.
In digital design, we ship A-B tests all the time. We're constantly trying new things, seeing if they work. If they don't, you roll them back, no big deal. Completely different mindsets.
In digital design, we ship A-B tests all the time. We're constantly trying new things, seeing if they work. If they don't, you roll them back, no big deal. Completely different mindsets.
Well, my prompt on the design side would just be to make anything. If you don't have an original idea, literally go recreate something that you already know to get comfortable and familiar with the tools. If you have an idea, go try it.
Well, my prompt on the design side would just be to make anything. If you don't have an original idea, literally go recreate something that you already know to get comfortable and familiar with the tools. If you have an idea, go try it.
I think when it comes to more of the AI side, this is the time to lean into your curiosity and to use these models to learn as much as you can about all the areas you've always wondered about, but never had a personalized tutor for. That'd be my prompt.
I think when it comes to more of the AI side, this is the time to lean into your curiosity and to use these models to learn as much as you can about all the areas you've always wondered about, but never had a personalized tutor for. That'd be my prompt.