Dylan Field

speaker
223 appearances 2 recordings 2 series first heard Jan 2025 last heard 20 May

Dylan Field’s voice in public audio — every appearance, attributed to the second.

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Recordings per month over the last 12 months — 1 in all, peaking in May 2026 with 1.

Appearances

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So yeah, like all of them. VR for me is something that I've deeply enjoyed exploring because I think that it's an example of so many new patterns being created and tried. I still think that mobile, whether it's iPhone size screen or a iPad size screen, there's so many more patterns and interactions that could be explored than are being explored. is really limited by how much people can learn.
Just think about how hard it was for Apple to teach people how to long press on an iPhone in order to select text. There's an unlimited potential for how many of those interactions exist, but there's only a limited attention span to teach the consumer.
But when you have something like VR, where you have a bunch of early adopters, and you can teach them through game mechanics, because it's mostly a gaming platform at this point, then you have this awesome ability to go and experiment. And yeah, a lot of the experiments won't work, but just early computing interfaces, some of them will, and some of them will be like really fasting.
and maybe we'll see with other platforms like more augmented reality type glasses or eventually bcis bcis are kind of like the ultimate interface and if you can get to the point where your intent is an input and then you're creating something it's kind of the grail and so it's very exciting you strike me as open-minded and optimistic about all these things and curious about them all
I mean, the obvious dark pattern for BCIs, if you are like a true believer, is wireheading where you basically have the fentanyl button. You just keep pressing it in a dark room in the corner. That's a bad one. Yeah. I mean, I guess like as dark as you can go.
It's not an original idea. I mean, this is something that people have talked about for a long time.
Yeah, I do. I think that there's a bunch of ways you can break down the safety argument. And the one that I think is the highest risk in terms of lack of visibility and transparency, and also the potential for it to escalate quickly, is if you remove a human in the loop in the military context. I think there'll be great temptation to do that. And I think it can be very dangerous.
I don't know, but I hope smarter people than me can figure them out.
Yeah, I think there's also a pattern, though, of people becoming immune to things over time. If you look at the history of humanity, yeah, there have been times that broad swaths of the population have become addicted to things, and yet we've gotten through them. The Wirehead, in case I would not be as fearful of.
And I think for the military side, I think there's very thoughtful people there, too. So I'm actually very optimistic. But you asked me to go into the dark spot. I'm shining some light on them.
I think it's important to do things from a perspective of you want them to exist. But yeah, like in any situation, if it's a game, then it's a game I want to win. It doesn't have to be business. It could be a board game. I like to win those too. I think it's fun to have that gamer mentality, especially when you're on a team.
I was never a team sports guy because I'm not very good at sports, but I really like Robotics Club. We're all together and trying to figure out in this sort of more intellectual activity, how do we win? My team didn't always win, but it was a lot of fun. And coming into Figma, I feel like we have the best team. So I feel very blessed.
Well, actually, my favorite prompt was not my own, unfortunately, but it was my friend who's an elementary school teacher. And her prompt was, write a story about a dinosaur for a six-year-old using only the first 10 letters of the alphabet. That was a really wild prompt. It thought for a long time on that one, but actually did give results in the end.
If I told you to do that right now, it's hard.
I think it's kind of funny how everyone's like, oh, is it AGI? Is it not AGI? Just no one seems to have a shared definition of what AGI is. I feel like being able to talk to someone at the level of depth that Owen Pro can answer, that feels pretty general and pretty intelligent to me. Is it doing work yet? Not just yet, but it feels like to me it's functionally AGI.
And plenty of people would debate me on that one. But when I sat on the line, I said, everyone's time to put down your definitions of AGI. Some people feel like it's already here. Some people, we can keep putting the definitions out there. We skated right past the Turing test. And I feel like the default is just to keep pushing on what that definition could be.
When it comes to superintelligence, I actually get pretty excited because I think we'll see a lot of superintelligence first is actually in research domains. I think math in particular, we're going to see novel theorems proven, maybe not in the most elegant of ways, but they will be proven. And then maybe it's like from there, then people find the elegant proof because they know it's possible.
Just like someone runs a fast mile and then everyone else tries to one-up them because they know it's possible. And I think it's going to be really interesting to see the ways that humans and AI work together in these research domains.
I would argue that regardless of AGI or AI progress, that's already where you should be. If you're so lucky to get to choose what you do, then yeah, you should already be focused on the areas where you're driven and motivated and have vision. Did I map tier three? But I already argued that. I mean, it's so easy to find something that's novel.
Doesn't mean it's something that you're going to be driven and motivated by over time. Sadly, a lot of entrepreneurs fall into the strap of they find something and they go and they like go build that thing and they're making some money from it and they just keep going. But it almost always leads to burnout because it's not what they are truly motivated by.
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