Dylan Field
๐ค SpeakerAppearances Over Time
Podcast Appearances
Design is incorporating so many different aspects of culture, of user behavior, of alignment, of craft, of just knowledge about where people are in different flows and more. It's so much about like the almost debate of how it should work as well as the pixel perfection of what it looks like. It's something about creativity meeting problem solving in an interesting way.
Design is incorporating so many different aspects of culture, of user behavior, of alignment, of craft, of just knowledge about where people are in different flows and more. It's so much about like the almost debate of how it should work as well as the pixel perfection of what it looks like. It's something about creativity meeting problem solving in an interesting way.
I feel like maybe design becomes much more accessible to people, which I think is a good thing. But I mean, if you work with a designer who is very new to the world of design versus somebody who is just incredibly experienced, knows deeply how every system works, is able to keep incredible state in their head around a complex systems problem, I mean, the latter is rare. You will see the difference.
I feel like maybe design becomes much more accessible to people, which I think is a good thing. But I mean, if you work with a designer who is very new to the world of design versus somebody who is just incredibly experienced, knows deeply how every system works, is able to keep incredible state in their head around a complex systems problem, I mean, the latter is rare. You will see the difference.
And I just feel like even as design is made more accessible, it doesn't mean that craft is made more ubiquitous. I suspect that there will be higher levels of craft that tools like Figma can help people reach.
And I just feel like even as design is made more accessible, it doesn't mean that craft is made more ubiquitous. I suspect that there will be higher levels of craft that tools like Figma can help people reach.
But the thinking around what to bring to market, when, how, and how exactly it should work in navigating these really complex systems trade-offs that could unfold over years is just non-trivial. I think those all remain constants.
But the thinking around what to bring to market, when, how, and how exactly it should work in navigating these really complex systems trade-offs that could unfold over years is just non-trivial. I think those all remain constants.
Reasoning is a little bit different than LMs. We're conflating them right now, but they seem to be two different things. And I think it's pretty exciting to imagine what progress in math and science can be like with the help of reasoning models that are able to think for extended periods of time on a task. And very exciting to think about how that could create new technologies for everyone.
Reasoning is a little bit different than LMs. We're conflating them right now, but they seem to be two different things. And I think it's pretty exciting to imagine what progress in math and science can be like with the help of reasoning models that are able to think for extended periods of time on a task. And very exciting to think about how that could create new technologies for everyone.
In the Figma context, I wouldn't say that there's necessarily like new technical breakthroughs outside of the world of AI that I think are really changing a lot for us right now. That said, I think that markets and sort of preferences are ever shifting.
In the Figma context, I wouldn't say that there's necessarily like new technical breakthroughs outside of the world of AI that I think are really changing a lot for us right now. That said, I think that markets and sort of preferences are ever shifting.
And I think people are getting a lot more sophisticated about the way they build applications, the way that they think about their internal systems. And that's exciting and stuff that we can think about as we work through our strategy.
And I think people are getting a lot more sophisticated about the way they build applications, the way that they think about their internal systems. And that's exciting and stuff that we can think about as we work through our strategy.
With WebGL, something like Figma became possible for the first time. In the past, you had to be desktop. in order to do complex graphics in application. And we were not sure where the limits of WebGL would be. Originally, Evan spent a lot of time building something that was more cross-platform, honestly, and could target desktop as well as web.
With WebGL, something like Figma became possible for the first time. In the past, you had to be desktop. in order to do complex graphics in application. And we were not sure where the limits of WebGL would be. Originally, Evan spent a lot of time building something that was more cross-platform, honestly, and could target desktop as well as web.
We had to rip it all out later because WebGL worked out. But we even hedged our bets initially because we were believers, but it was like, oh man, there's some part of this that's not going to work out. And it turned out that you could do everything we dreamed of on the web and do it in a really production-ready way.
We had to rip it all out later because WebGL worked out. But we even hedged our bets initially because we were believers, but it was like, oh man, there's some part of this that's not going to work out. And it turned out that you could do everything we dreamed of on the web and do it in a really production-ready way.
Whereas web GPUs, awesome, will create all sorts of benefits, but I'd say it's more of an extension of what you can do with a GPU than going from not being able to use the GPU to using the GPU.
Whereas web GPUs, awesome, will create all sorts of benefits, but I'd say it's more of an extension of what you can do with a GPU than going from not being able to use the GPU to using the GPU.