Dylan Field
๐ค SpeakerAppearances Over Time
Podcast Appearances
It's maybe counterintuitive at this point, but despite my excitement about Reason Engines, I think there's so much low-hanging fruit to dive into reasoning to make our product better with AI. And so we started off with the most basic of things, like let's go make diagrams better in FigJam.
It's maybe counterintuitive at this point, but despite my excitement about Reason Engines, I think there's so much low-hanging fruit to dive into reasoning to make our product better with AI. And so we started off with the most basic of things, like let's go make diagrams better in FigJam.
And we went into, okay, how do we get it so that you can do stuff like name your layers automatically or create a first draft of a design? Or can we help you rewrite text in Figma slides? to match tone better and create an interface to explore that. Without talking more about where we're going next in our roadmap, I still think that there's so much low hanging fruit that we can explore.
And we went into, okay, how do we get it so that you can do stuff like name your layers automatically or create a first draft of a design? Or can we help you rewrite text in Figma slides? to match tone better and create an interface to explore that. Without talking more about where we're going next in our roadmap, I still think that there's so much low hanging fruit that we can explore.
And that's super obvious before we get to fancy stuff like reasoning engines. And I think that there's not many examples in the market as of today that are using reasoning at the product level yet. And I think the few that are trying are still struggling to productize it. doesn't mean it's not coming.
And that's super obvious before we get to fancy stuff like reasoning engines. And I think that there's not many examples in the market as of today that are using reasoning at the product level yet. And I think the few that are trying are still struggling to productize it. doesn't mean it's not coming.
I think it's harder to probably create a great experience around given just the nature of where that tree can branch out into versus it's even less deterministic than like an LM. If you conceptualize it as like an LM thinking and talking to itself for a long time and ending up in interesting spots down the logic tree.
I think it's harder to probably create a great experience around given just the nature of where that tree can branch out into versus it's even less deterministic than like an LM. If you conceptualize it as like an LM thinking and talking to itself for a long time and ending up in interesting spots down the logic tree.
I actually think it could be even more interesting, honestly, to expose the tree of possibilities rather than try to hide away from somebody. I think a lot of reasoning is an LM basically traversing that tree itself and then figuring out what do I tell to the user. Personally, I think that a lot of the value in design is actually seeing the tree.
I actually think it could be even more interesting, honestly, to expose the tree of possibilities rather than try to hide away from somebody. I think a lot of reasoning is an LM basically traversing that tree itself and then figuring out what do I tell to the user. Personally, I think that a lot of the value in design is actually seeing the tree.
Maybe. Yeah. It depends on the domain probably.
Maybe. Yeah. It depends on the domain probably.
I have a few reactions. I think that the amount of software created will go vertical. I think that a lot of people make a lot more software. It doesn't mean it's good software. And I think that designers and people that are able to bring more craft to the equation, yeah, they bring that temporal, emotional, cultural context that can really differentiate something. And yes, I also believe that
I have a few reactions. I think that the amount of software created will go vertical. I think that a lot of people make a lot more software. It doesn't mean it's good software. And I think that designers and people that are able to bring more craft to the equation, yeah, they bring that temporal, emotional, cultural context that can really differentiate something. And yes, I also believe that
There's more we can do to improve software development in general. That's why we, with Figma, have really tried to map out the process of software development. So we start with FigJam, brainstorming ideation. Then we go into Figma slides like alignment. We have Figma design for design and then dev mode for design to development and how to translate to developers.
There's more we can do to improve software development in general. That's why we, with Figma, have really tried to map out the process of software development. So we start with FigJam, brainstorming ideation. Then we go into Figma slides like alignment. We have Figma design for design and then dev mode for design to development and how to translate to developers.
Yeah, I definitely think that there's way more we can do to make it so that people are able to achieve even more and go through that loop of software development even faster. So that excites me a lot.
Yeah, I definitely think that there's way more we can do to make it so that people are able to achieve even more and go through that loop of software development even faster. So that excites me a lot.
Say more. The transition to the next type of civilization that we might encounter, probably we like harness the energy of the sun by 2100. Or maybe it's not our sun, maybe we harness the energy of a neighboring sun. No need to mess with ours. But yeah, and you can do all sorts of interesting things. I think if you set that as the goal, maybe it becomes a lot sooner.
Say more. The transition to the next type of civilization that we might encounter, probably we like harness the energy of the sun by 2100. Or maybe it's not our sun, maybe we harness the energy of a neighboring sun. No need to mess with ours. But yeah, and you can do all sorts of interesting things. I think if you set that as the goal, maybe it becomes a lot sooner.