Emily Sondering
👤 PersonAppearances Over Time
Podcast Appearances
I'd taken a quarter off UCLA, and I was back in my hometown, and things were different but the same. And I think that was really pivotal because it was the first time I felt that a game was actually telling my life story. Because The Last of Us, it's very relatable and touching, but I don't necessarily see myself in those characters. And it's also depicting a zombie apocalypse.
I'd taken a quarter off UCLA, and I was back in my hometown, and things were different but the same. And I think that was really pivotal because it was the first time I felt that a game was actually telling my life story. Because The Last of Us, it's very relatable and touching, but I don't necessarily see myself in those characters. And it's also depicting a zombie apocalypse.
I'd taken a quarter off UCLA, and I was back in my hometown, and things were different but the same. And I think that was really pivotal because it was the first time I felt that a game was actually telling my life story. Because The Last of Us, it's very relatable and touching, but I don't necessarily see myself in those characters. And it's also depicting a zombie apocalypse.
Versus Night in the Woods, I felt like it was depicting my life and it just felt so special and I realized that I could use games as a medium to tell the story of my life or dreams I have or things that scare me or just, you know, it could be used as a vehicle to express myself.
Versus Night in the Woods, I felt like it was depicting my life and it just felt so special and I realized that I could use games as a medium to tell the story of my life or dreams I have or things that scare me or just, you know, it could be used as a vehicle to express myself.
Versus Night in the Woods, I felt like it was depicting my life and it just felt so special and I realized that I could use games as a medium to tell the story of my life or dreams I have or things that scare me or just, you know, it could be used as a vehicle to express myself.
Yeah. I would say from a young age, I knew I always wanted to tell stories, but I was never sure of what medium. So in middle school, I would make these cringy short films. In high school, I was really into poetry. And in college, I thought maybe briefly I'd work in entertainment. I entered at NBC, realized it was not for me.
Yeah. I would say from a young age, I knew I always wanted to tell stories, but I was never sure of what medium. So in middle school, I would make these cringy short films. In high school, I was really into poetry. And in college, I thought maybe briefly I'd work in entertainment. I entered at NBC, realized it was not for me.
Yeah. I would say from a young age, I knew I always wanted to tell stories, but I was never sure of what medium. So in middle school, I would make these cringy short films. In high school, I was really into poetry. And in college, I thought maybe briefly I'd work in entertainment. I entered at NBC, realized it was not for me.
And it wasn't towards the end of college that I thought, you know, I've always loved games. Maybe I should try making them. And that's when it really happened. really clicked to me when I started making games that this was the medium for me. And I think it really is about what you touched on, which is the player agency.
And it wasn't towards the end of college that I thought, you know, I've always loved games. Maybe I should try making them. And that's when it really happened. really clicked to me when I started making games that this was the medium for me. And I think it really is about what you touched on, which is the player agency.
And it wasn't towards the end of college that I thought, you know, I've always loved games. Maybe I should try making them. And that's when it really happened. really clicked to me when I started making games that this was the medium for me. And I think it really is about what you touched on, which is the player agency.
I think it's so cool that instead of just admiring a character or watching them on a screen, you are the character. You make decisions as if you were the character. And I think game design can be really interesting in what it allows the player to do, but also what it doesn't allow the player to do to tell a specific story.
I think it's so cool that instead of just admiring a character or watching them on a screen, you are the character. You make decisions as if you were the character. And I think game design can be really interesting in what it allows the player to do, but also what it doesn't allow the player to do to tell a specific story.
I think it's so cool that instead of just admiring a character or watching them on a screen, you are the character. You make decisions as if you were the character. And I think game design can be really interesting in what it allows the player to do, but also what it doesn't allow the player to do to tell a specific story.
Yeah. Well, firstly, I do want to clarify, I don't do every single part of the game. I consider myself more of a mostly solo dev or like a solopreneur. Because, for example, like I hired someone to do some of the sound effects. While I am doing a lot of the art, like a couple things here and there, I've contracted. And I've also had someone help me code a couple parts of my game.
Yeah. Well, firstly, I do want to clarify, I don't do every single part of the game. I consider myself more of a mostly solo dev or like a solopreneur. Because, for example, like I hired someone to do some of the sound effects. While I am doing a lot of the art, like a couple things here and there, I've contracted. And I've also had someone help me code a couple parts of my game.
Yeah. Well, firstly, I do want to clarify, I don't do every single part of the game. I consider myself more of a mostly solo dev or like a solopreneur. Because, for example, like I hired someone to do some of the sound effects. While I am doing a lot of the art, like a couple things here and there, I've contracted. And I've also had someone help me code a couple parts of my game.
But in terms of like what... you know, I would say the game is vastly solo developed. And in terms of like what led to that decision. So before this, I've worked in teams for every game I've ever made. And I was working on a game and it never ended up coming out, ended up being canceled. And I was reflecting on some of the failures of that project and why it failed.
But in terms of like what... you know, I would say the game is vastly solo developed. And in terms of like what led to that decision. So before this, I've worked in teams for every game I've ever made. And I was working on a game and it never ended up coming out, ended up being canceled. And I was reflecting on some of the failures of that project and why it failed.