Emily Sondering
speaker
543 appearances
2 recordings
1 series
first heard Mar 2025
last heard 4d ago
Emily Sondering’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Sep 2026 with 1.
Appearances
And I think that was really pivotal because it was the first time I felt that a game was actually telling my life story.
Because The Last of Us, it's very related.
And touching, but I don't necessarily see myself in those characters, and it's also depicting a zombie of all the
Right, yeah.
Um versus the night in the woods, I felt like it was depicting my life and it just felt so special and I realized that I could use games as a medium to tell the story of my life or dreams I have or sk things that scare me or just you know it could be used as a vehicle to express myself.
Yeah, I would say
Uh from a young age I knew I always wanted to tell stories, but I was never sure of what medium.
So in middle school I would make these cringy short films.
In high school, I was really into poetry.
And in college I thought maybe briefly I'd work in entertainment.
I entered at NBC, realized it was not for me.
it wasn't towards the end of college that I thought, you know, I've always loved games.
Maybe I should try making them, and that's when it really clicked to me when I started making games that this was the medium for me.
And I think it really is about what you touched on, which is the player agency.
I think it's so cool that instead of just admiring a character or watching them on a screen, you are the character.
You make decisions as if you were the character.
And I think game design can be really interesting in what it allows the player to
to do, but also what it doesn't allow the player to do, to tell a specific story.
Yeah.
Well firstly I do want to clarify I don't do every every single part of the game.
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