Eric Min
๐ค SpeakerAppearances Over Time
Podcast Appearances
Yes, yes.
So Zwift is simply creating a virtual space where cyclists can interact with each other in real time.
We're trying to recreate all the social aspects of cycling that so many of us really enjoy.
It's a personal problem that I try to solve.
You know, coming from New York and living in London, all of my network being in New York City, I thought, you know, could I recreate some of the social network that I had before in a way that just wasn't available?
And, you know, could we do that through a gaming platform and create a social network where the interaction is real and physical?
We're a pure software company.
It's a subscription business.
We charge $10 a month in most countries.
And we're an asset-light company.
We work with so many partners who have all the different equipment that's already available.
on the market.
So we're really bringing all the different pieces together and creating an experience that I think the industry has been talking about and promising for the last 25 years.
And the timing of bringing all this together is perfect for today.
Right.
So the most basic setup would be your iPad.
And there's something called a trainer that can attach to your traditional bicycle that turns it essentially into a stationary bike.
There are a couple of sensors, Bluetooth sensors, and voila, it gets connected to our game, which is running on iOS.
It also runs on PC and Mac.
And then we, based on your weight, how fast you're pedaling, and a couple of other factors, we propel you in the game.