Evan Ratliff
👤 SpeakerAppearances Over Time
Podcast Appearances
That reminds me of another game that Dave dug up called Chase the Chuck Wagon, which was just about as bad as it got for Atari, where a dog chases the wagon from the Chuck Wagon commercials.
Yeah.
I guess that's what Star Wars was going to try at first, but they lost too much detail on the figure.
So they went to, I think, an injection molding process.
It's a branded game.
But with rotational molding, you've got a mold, and it's on this computerized arm, and this arm just kind of spins around inside an oven.
Yeah, who would have thought?
And then it would poop out food and the dog would eat the food.
That was the point of the game.
You should speak a little bit about Zelda, though, The Legend of Zelda.
And inside the arm is like powdered plastic resin, and I guess it just melts it by kind of slowly spinning it around.
That's a game, again, that by the time that came out, it felt like a kid's thing.
And again, we couldn't afford an NES.
I don't understand what the problem is, but I guess injection molding is far superior.
So what was Zelda all about?
So I never liked Zelda.
Yeah, I guess so.
I mean, the deal with injection molding, they pump it into two pieces, and then they apply pressure to those two pieces to mold them together while it cools and hardens.
Oh, interesting.
It did something to my mind or my brain that was not comfortable.