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Stuff You Should Know

SYSK's 12 Days of Christmas… Toys: How the Nintendo Entertainment System Changed Gaming Forever

12 Dec 2025

Transcription

Chapter 1: What is the main topic discussed in this episode?

0.031 - 3.763 Josh Clark

This is an iHeart Podcast. Guaranteed human.

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4.435 - 17.328 Stephen Curry

I'm Stephen Curry, and this is Gentleman's Cut. I think what makes Gentleman's Cut different is me being a part of developing the profile of this beautiful finished product. With every sip, you get a little something different.

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17.949 - 28.199 Unknown

Visit Gentleman'sCutBourbon.com for your nearest Total Wines or BevMo. This message is intended for audiences 21 and older. Gentleman's Cut Bourbon, Boone County, Kentucky.

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28.499 - 40.631 Evan Ratliff

For more on Gentleman's Cut Bourbon, please visit Gentleman'sCutBourbon.com. Please enjoy responsibly. Hi, Kyle. Could you draw up a quick document with the basic business plan? Just one page as a Google Doc and send me the link. Thanks.

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41.131 - 45.555 Unknown

Hey, just finished drawing up that quick one page business plan for you. Here's the link.

46.056 - 64.193 Evan Ratliff

But there was no link. There was no business plan. I hadn't programmed Kyle to be able to do that yet. I'm Evan Ratliff here with a story of entrepreneurship in the AI age. Listen as I attempt to build a real startup run by fake people. Check out the second season of my podcast, Shell Game, on the iHeartRadio app or wherever you get your podcasts.

65.118 - 72.547 Josh Clark

Whether it is getting swatted or just hateful messages online, there is a lot of harm in even just reading the comments.

72.567 - 91.108 Camille Stewart Gloucester

That's cybersecurity expert Camille Stewart Gloucester on the Therapy for Black Girls podcast. Every season is a chance to grow, and the Therapy for Black Girls podcast is here to walk with you. I'm Dr. Joy Harden-Bradford, and each week we dive into real conversations that help you move with more clarity and confidence.

91.088 - 104.203 Camille Stewart Gloucester

This episode, we're breaking down what really happens to your information online and how to protect yourself with intention. Listen to Therapy for Black Girls on the iHeartRadio app, Apple Podcasts, or wherever you get your podcasts.

Chapter 2: What was the impact of the Nintendo Entertainment System on the gaming industry?

443.995 - 474.836 Evan Ratliff

had so totally bottomed out that people looked at video games. Think about how big Atari was. People looked at it, it crashed so hard that it was a fad that was never coming back. It had already lived its life. Nintendo walked into this burning city that was the video game industry and said, let's give this another shot. They actually managed to succeed. Yeah. I mean, Atari was dead as disco.

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475.699 - 502.249 Evan Ratliff

We talked a little bit about it before, especially in the ET episode. And I did a full Atari guest two-parter with Strickland back in the day on tech stuff. I'll bet that was a fun one. It was a lot of fun. But yeah, E.T. came along and certainly didn't kill Atari, but it helped usher in the end of Atari. And it wasn't just this one game. It was sort of a flash in the pan for a few years.

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502.309 - 522.878 Evan Ratliff

And parents were also weighing in and saying, you know, I don't like my kid playing this much garbage on the television. Like, I don't think it's good for their brains. I don't think it was a part of the satanic panic necessarily. It was pre-satanic panic. It was more along the lines of you're riding your brain. Right.

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523.038 - 541.165 Evan Ratliff

So was that the thing that triggered it or was it the terrible, terrible games that really triggered what's called the North American video game crash of 1983? It was the games, wasn't it? Well, I mean, I think it was a two-part thing. Like kids got a little less interested because the games started to suck, quite frankly. Yeah.

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541.145 - 561.785 Evan Ratliff

And then I think you also had parents beating the drum of, hey, and Atari wasn't really coming out with, you know, the new systems weren't that great. The 2600 and the 5200 came along. I mean, rather the 5200 followed up and it was just okay. So they needed, something needed to happen. And that thing that needed to happen was Nintendo.

561.905 - 562.005

Yeah.

562.475 - 585.497 Evan Ratliff

Yeah, and also at the same time, one of the other things that had ushered, helped usher out video games was the personal computer starting to come into the world. And with the personal computer, you could, like, do your taxes, your kid could, like, practice math, and they played games on floppy disks, too. Castle Wolfenstein. Exactly. Yes. I played Wolfenstein.

585.979 - 603.096 Evan Ratliff

Oh, I'm so glad you said that because I was looking at Castlevania on floppy disk and I'm like, it came out in 1990? Like I was definitely playing it before that. It was Wolfenstein. Thank you, man. You just made a really great neural pathway circuit like connect completely in my brain. That feels good.

603.38 - 621.767 Evan Ratliff

But I saw it described by a guy named Chris Kohler who wrote an article on this in Wired back in 2010. He said that video games were dead, dead, dead. Personal computers were the future. And anything that just played games and couldn't do your taxes was hopelessly backward. That was kind of like the premise.

Chapter 3: How did Nintendo revive the video game market after the crash?

1787.372 - 1807.903 Evan Ratliff

And they said, all right, here's what we'll do. We will ship them to your store from Japan for free. You can just sell what you sell and pay us for those. Whatever you don't sell, you can return to us. We'll take them back. We'll send over a team in your store to set up these big interactive marketing displays.

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1807.883 - 1830.85 Evan Ratliff

And we'll take on all of the risk, and all you guys got to do is try and sell some of these. And they went, yeah, all right. That was a great Joe Pesci, by the way, I meant to say. Oh, Joe Pesci. So, yeah, they did this in 500 stores. And normally when you did like kind of a soft test release of something like this, you might choose like Topeka, Kansas or somewhere that no one cares about, right?

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1830.99 - 1848.206 Evan Ratliff

Yeah. But they went full bore and hit New York City. And I think I've seen it, you know, mentioned a few times that, like, it was based on that Frank Sinatra song, the idea that if you made it in New York, you could make it anywhere. And they did make it in New York. Oh, I can't remember.

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1848.487 - 1849.689 Chuck Bryant

I Want to Rock.

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1849.79 - 1877.366 Evan Ratliff

Oh, okay. I want to rock. I want to hear that version. Man, I've got that MP3. It's so good. It still holds up. Of I Want to Rock? Yeah, the Twisted Sister song. You got that MP3? Or MP4. I don't know what the kids call these things. Where'd you buy it? I bought it at Toys R Us. Awesome. Very cool. So they didn't knock it out of the park necessarily.

1877.426 - 1901.128 Evan Ratliff

They sold about half the units that they had produced for this test market in New York. Yeah. I think like 50,000. But it was enough for Yamauchi to say, let's give this a try. Let's roll out to the rest of the country. Another bold move, because normally after your first test test, like run your first test market, you do like four or five more. And he said, no, let's skip that.

1901.188 - 1922.807 Evan Ratliff

Let's just go right to the rest of the country. And he did. Yeah. And that was the Christmas season too. So I get the feeling that they were, they weren't super disappointed. Yeah. but they weren't super pumped either. It felt like it was right in that area. And it's funny looking back historically, like it was right in that zone where it was just enough to keep it going.

1922.847 - 1950.436 Evan Ratliff

And you wonder kind of the sliding doors pathways that the gaming world would have taken had it sold 30,000 units, you know? Yeah, for sure. I saw somebody say like Nintendo, had Nintendo not been successful, like the games as we know them today would definitely not exist. We'd still be playing checkers like a bunch of dopes. Yeah, and going outside. Who needs it? So that was 1985 holiday season.

1951.778 - 1978.31 Evan Ratliff

By 1986, they hit on something else. So, like, one of the things that they did was take a poll of people in the test market who had bought the Nintendo. And I think, like, the vast majority of them said that Rob, the robot, was the reason they had bought the whole system. Yeah. to get that robot. That's how well that marketing ploy worked. So Rob had kind of served his purpose, though.

Chapter 4: What features made the NES controller revolutionary?

3393.834 - 3412.023 Evan Ratliff

I played all those. It was fun. Did you play the MLB baseball game? I'm not sure if I played that one. That one was very addictive. RC Pro-Am. Duck Tales was actually a lot of fun. And then there was an Army one called Jackal. And then if you liked skateboarding at the time, which I did, there was Skate or Die, which was pretty good.

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3412.303 - 3432.767 Evan Ratliff

But my money was on Town and Country Designs Skate and Surf, I think it was called. And you could skateboard and then you would go surf. And it was a lot of fun to play, too. Yeah, I was so into the sports games, and I still play the PlayStation PGA 2K for their golf game. It's still a lot of fun.

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3432.807 - 3445.722 Evan Ratliff

But I was addicted to the Atari beach volleyball game, wherein it was two players aside, and both players were connected to one another. They could not move independently.

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3445.822 - 3465.847 Evan Ratliff

So when you're moving your joystick around, they're both running in the exact same pattern. Yeah, that's hilarious. That reminds me of another game that Dave dug up called Chase the Chuck Wagon, which was just about as bad as it got for Atari, where a dog chases the wagon from the Chuck Wagon commercials. It's a branded game. Yeah, who would have thought?

3466.227 - 3470.513 Evan Ratliff

And then it would poop out food and the dog would eat the food. That was the point of the game.

3470.733 - 3470.833

Yeah.

3470.813 - 3494.334 Evan Ratliff

You should speak a little bit about Zelda, though, The Legend of Zelda. That's a game, again, that by the time that came out, it felt like a kid's thing. And again, we couldn't afford an NES. So what was Zelda all about? So I never liked Zelda. Oh, interesting. It did something to my mind or my brain that was not comfortable. I don't know why. Wow.

3494.394 - 3513.037 Evan Ratliff

It's almost like, have you ever, what's your grocery store, Kroger or Publix? I can't remember. Both, but generally Publix. Okay. So there's a lot of people out there who are only Publix and only Kroger. And I think my theory is that they're laid out in a certain way that they appeal to one type of person and then the other one appeals to a different type of person.

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