Evan Ratliff
👤 SpeakerVoice Profile Active
This person's voice can be automatically recognized across podcast episodes using AI voice matching.
Appearances Over Time
Podcast Appearances
And this, you know, it depends on the action figure.
There are all different kinds that have varying levels of movement.
And depending on what you're going to end up with is really going to inform the process.
but let's say you're Thor and you want to move your arms, move those big pipes a little bit.
They may choose to sculpt the arms separately or maybe the legs separately.
But if you did the up, up, down, down, left, right, left, right, B, A, start with Contra, if you did it at the intro screen right before the game started, you would get 30 extra lives, which you could use to great effect.
They almost always do the head separately because it's got all this fine detail and you just want to work on that by itself.
Right, and when you're messing with the head, your wrist is like going into the chest that you just finished and you're like, why do I always do this and I have to start over?
Oh, that's great.
They ended up—it's a staggering number still, considering that they were kept sort of a heavy hand on the amount of games being produced.
Pretty much.
So they're working with this torso, perhaps, only.
But they ended up with close to 700 games for the original NES.
Put him aside.
Work on the arms, work on the hands, work on the head.
And eventually, once you've got this head and face like you want it, you're gonna attach that back on, build a neck, and build some hair.
And I think in 95 is when they launched the 16-bit.
No, no, no.
Super Nintendo was 91.
And if it's one that's completely plastic, you're gonna do the clothes and everything and the suit.