Evan Ratliff
👤 SpeakerAppearances Over Time
Podcast Appearances
Now, what was Contra?
I don't even know.
And then they slap some clay around it.
It was a really kind of groundbreaking shooter game where I saw it described well as like a cross between Rambo and aliens.
Maybe bake it a little bit to make it stiff.
And then they mold very, very roughly.
the general body shape and head shape of Thor.
Ah, okay.
So if I remember correctly, you're in some sort of weird other world and you and your buddy are kind of like
And then they kind of start to get to work from there.
Yeah, rough Thor-ness is what they look for early on.
buff and wear like headbands and you have like spiky blonde hair oh yeah um but and you just shoot all sorts of stuff and it's really neat because you get different kinds of weapons that shoot in different ways and now you're like this is clunky and old but at the time it was there was just again nothing like it on the market yeah like a lot of the games that we understand today originated on the nes yeah for sure i think i've seen contra that sounds familiar
And this, you know, it depends on the action figure.
There are all different kinds that have varying levels of movement.
And depending on what you're going to end up with is really going to inform the process.
but let's say you're Thor and you want to move your arms, move those big pipes a little bit.
They may choose to sculpt the arms separately or maybe the legs separately.
But if you did the up, up, down, down, left, right, left, right, B, A, start with Contra, if you did it at the intro screen right before the game started, you would get 30 extra lives, which you could use to great effect.
They almost always do the head separately because it's got all this fine detail and you just want to work on that by itself.
Right, and when you're messing with the head, your wrist is like going into the chest that you just finished and you're like, why do I always do this and I have to start over?