Gary Whitta
๐ค SpeakerAppearances Over Time
Podcast Appearances
How do they even build these things?
I mean, well, they were probably pretty smart not to say what the price was.
Valve's not short of money, obviously, but still, this thing has to work.
I do think in general that kind of the consolification of the PC is going to be a big thing between whatever the next-gen Xbox is going to be, whether it'll be a PC component.
Yeah.
Certainly the Steam machine, which I'm very excited about, I think is going to be really cool.
I think, you know, most people always said the biggest problem with PC gaming is, oh, you have to, you know, fuck around with drivers and all that.
You know, I joke about it all the time.
But I think what you'll see is if you have a couple of key platforms, let's say that these two platforms emerge, right?
The Xbox hybrid console that can also play games on Steam or whatever PC store you want, and the Steam machine, which is basically going to do the same thing.
is you're going to end up with a system that's similar to kind of like Steam Deck Verified, right?
The problem with PC is it's an open platform.
Everyone's got a different configuration.
And so those things, you don't have the right driver or it's not calibrated for this hardware or whatever.
Whereas with a console, you just one set of hardware or two, you know, like S and X or...
regular and pro, whatever, but you know what you're designing for.
And that's why games don't crash or have, you know, install problems or whatever.
But once you get these console type skews emerge that have these locked specs and we know what, you know, you know what you're designing for.
When you put out a PC game, you're just going to have a build of it, a version of it that is, you know, it's going to work on that machine.
Yeah.