Greg Miller
π€ SpeakerAppearances Over Time
Podcast Appearances
There's this...
type of player who just wants stuff to do.
And that's what we were saying.
People were obviously trying to turn it around and fight people.
I think it was Schreier who was talking about it's content for content's sake.
But there are people who just want content like that.
And one of the things I found fascinating when we were...
either in I think it was when we you know when we got our codes we had to go to like a review I for us went to a discord thing where they had Pearl Abyss there and they had PR there and yada yada and I the Will Powers from Pearl Abyss and then their PR company who does third-party stuff and I think it's here but it might have been an interview somewhere else where Will Powers the PR guy for uh Pearl Abyss was like one of the reasons this game resonates with me or whatever is the idea that
when you sit down as an adult and play a game, you don't necessarily have the six-hour gaming binging you, right?
And he was like, when I sit down for 15 minutes, it can be as simple as I go off and harvest lumber or I go get stoned and I feel like I'm making progress.
And I was like, oh, that's an interesting angle.
And I know there are so many of those games.
but oh man this story it sucks and cliff's like if you're doing a week where you're like all right cool i on i harvest lumber here and i did stone here and then on wednesday now i'm gonna go make the sword better and now i can go fight the boss and do like you're not thinking about it that way you're thinking about it very much in the gameplay mechanics of it which i understand 100 uh i got a few more crimson desert ones in here for you mikey okay uh eco is matt
1992 super chats like you can on youtube.com slash kind of funny games and says i feel like initial reviews were lower due to social media people see quote unquote okay reviews and just agree and hop on the bandwagon one single small patch doesn't change the game's overall review sentiment
You're hung up on reviews.
I don't think that's what matters.
I think it's the commitment of a developer to serve their audience.
And we're going through and changing this and refining this.
And again, reviews are that opening salvo of criticism of how people are going to talk about a video game.
And then from there, it's in the players' hands.