Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
What am I saying?
Let me check in with Tim Jr., CEO of Barrett Jr., Barrett Courtney.
Hey, man, here's the thing, though.
It's the only news of the day, probably.
No, I say roll with games daily.
Games daily.
All right, there you go.
The motion passes.
Rest in peace, Tim.
Let's move on to number four.
NVIDIA confirms DLSS 5 is redrawing games.
This is Jacqueline Thomas at IGN.com, formerly Imagine Games Network.
NVIDIA announced DLSS 5 on Monday, which was swiftly followed by immediate backlash from gamers and developers alike.
And while NVIDIA CEO Jensen Huang has claimed people are wrong about their distaste for the fledgling technology, Team Green has released some comments that have clarified what it does, for better or worse.
In a statement to YouTuber Daniel Owen, Jacob Freeman, GeForce Evangelist, and Forward Video clarified some of the finer points about how DLSS 5 actually works.
And just like Death Stranding 2 animator Mike York suggested, it seems the algorithm is just taking frames from the game along with motion vector data and drawing a new image that's pasted on top.
When Owen asked whether or not the model is just taking a rendered frame as input, Freeman responded, quote, yes, DLSS 5 takes a 2D frame plus motion vectors as input, end quote.
Then he clarified, quote, DLSS 5 is trained end-to-end to understand complex scene schematics such as characters, hair, fabric, and translucent skin, along with environmental lighting conditions like front lit, back lit, or overcast, lit, not lit.
all by analyzing a single frame, end quote.
NVIDIA has made the claim about quote-unquote complex scene schematics before, but because the model is only taking the rendered frame and motion data as input, it has no way to know definitively the values given to various in-game objects by developers.