Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
Owen was told the same thing I've been told by NVIDIA too, that developers will have, quote, detailed controls, such as intensity and color grading.
Artists can use these controls to adjust global contrast, saturation, and gamma, and determine where and how enhancements are applied to maintain a game's unique aesthetic, end quote.
But given what NVIDIA has shared about how the model works, these controls seem limited to the kind of sliders you'd find in Adobe Lightroom.
We've talked it today.
There's a lot of shows last week about how a lot of show.
Yikesy, yikesy, yikesy.
And here we are again.
Yikesy.
Mike, you got anything new to say under the sun about this?
Other than you hope people just don't use it.
Yeah.
Well, I don't love that.
That's where, you know, Jensen would pop up and say you're completely wrong.
Exactly.
We will continue to watch this nightmare unfold and see if anyone actually tries it.
Greg, it's going to be great.
Every game is going to look amazing.
Ours have complete control.
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