Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
cyberpunk had a big thing of like all right we're not using red engine red red engine yeah so i imagine that would be a thing of course if you're cd project this is going to be a colossally huge game but you have to learn a new engine on top of it right you're working so closely with unreal that yeah there's probably a financial partnership there of cool we're going to help you every step of the way plus we want to use you because like i mean honestly great partnership
cyberpunk had a big thing of like all right we're not using red engine red red engine yeah so i imagine that would be a thing of course if you're cd project this is going to be a colossally huge game but you have to learn a new engine on top of it right you're working so closely with unreal that yeah there's probably a financial partnership there of cool we're going to help you every step of the way plus we want to use you because like i mean honestly great partnership
Ghost of Dreams in the Twitch chat said that it's been pointed out by the Kingdom Come Deliverance devs, or one of the director, I think he said, has already gone from over there, that no open world RPG has been made in Unreal Engine 5 yet, so... I guess that's why you'd want to be behind it and do it. Let alone the Witcher name. Awesome. I'm excited to see more.
Ghost of Dreams in the Twitch chat said that it's been pointed out by the Kingdom Come Deliverance devs, or one of the director, I think he said, has already gone from over there, that no open world RPG has been made in Unreal Engine 5 yet, so... I guess that's why you'd want to be behind it and do it. Let alone the Witcher name. Awesome. I'm excited to see more.
But to your question of how much are we actually getting, right? Yeah. They announced they'll be bringing a look at, quote, the innovative technology and features that will power the Witcher 4 and beyond. So I wonder, are we seeing systems? Are we seeing a little bit of a gameplay demo?
But to your question of how much are we actually getting, right? Yeah. They announced they'll be bringing a look at, quote, the innovative technology and features that will power the Witcher 4 and beyond. So I wonder, are we seeing systems? Are we seeing a little bit of a gameplay demo?
Are they solidly... That is officially in pre-production, I thought, right? Pre-production or is it in production? You're right, you're right, you're right.
Are they solidly... That is officially in pre-production, I thought, right? Pre-production or is it in production? You're right, you're right, you're right.
Full production now. Okay.
Full production now. Okay.
But also, like, are we reading too much into it? The innovative technology and features that will power The Witcher 4 and beyond. So it's like, here's what we're using for it. It could just be facial animation tomorrow. It could just be one gray box combat thing they're doing as they run between things.
But also, like, are we reading too much into it? The innovative technology and features that will power The Witcher 4 and beyond. So it's like, here's what we're using for it. It could just be facial animation tomorrow. It could just be one gray box combat thing they're doing as they run between things.
Yeah. I don't think this counts so much as a marketing beat. Like, I think this is literally a marketing beat for Unreal. I think it's a marketing beat for what they're working with in terms of the briefing and the tech. But, like, this was a marketing beat, this trailer, right, dropping here. Coming out and doing...
Yeah. I don't think this counts so much as a marketing beat. Like, I think this is literally a marketing beat for Unreal. I think it's a marketing beat for what they're working with in terms of the briefing and the tech. But, like, this was a marketing beat, this trailer, right, dropping here. Coming out and doing...
five minutes on how here's how real space looks exactly how we can make our eyes react to this and that and i think that's the level we're getting tomorrow and again i think it might even be like a npc they're pulling from this that they're showing how they animated this npc to do this and how we can make a real-time effect in real-time splash and if something over here blah blah blah like
five minutes on how here's how real space looks exactly how we can make our eyes react to this and that and i think that's the level we're getting tomorrow and again i think it might even be like a npc they're pulling from this that they're showing how they animated this npc to do this and how we can make a real-time effect in real-time splash and if something over here blah blah blah like
I just, I don't think it's going to be, it'll be newsworthy for all of us tomorrow in terms of, oh, look how great this looks or whatever.
I just, I don't think it's going to be, it'll be newsworthy for all of us tomorrow in terms of, oh, look how great this looks or whatever.
That's what the caliber of announcement and conversation I think we're having tomorrow.
That's what the caliber of announcement and conversation I think we're having tomorrow.