Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
We will find out tomorrow, 9.30 a.m. Eastern time. It'll be 6.30 our time. So you'll get it on games daily, no matter what. Unless it totally is lame. We don't care. Number three, Hi-Fi Rush dev Tango Gameworks, quote, remains dedicated to distinctive and new IPs as it starts hiring for new action game. This is Vicky Blake over at IGN.
We will find out tomorrow, 9.30 a.m. Eastern time. It'll be 6.30 our time. So you'll get it on games daily, no matter what. Unless it totally is lame. We don't care. Number three, Hi-Fi Rush dev Tango Gameworks, quote, remains dedicated to distinctive and new IPs as it starts hiring for new action game. This is Vicky Blake over at IGN.
Hi-Fi Rush developer Tango Gameworks has unveiled its new look website and confirmed it's working on an unannounced game action game. I'm sorry. The site, which shows new branding and careers page recruiting for new roles for an unannounced project, states Tango Gameworks' core mission is to, quote, create new games and expand intellectual properties, end quote.
Hi-Fi Rush developer Tango Gameworks has unveiled its new look website and confirmed it's working on an unannounced game action game. I'm sorry. The site, which shows new branding and careers page recruiting for new roles for an unannounced project, states Tango Gameworks' core mission is to, quote, create new games and expand intellectual properties, end quote.
As in, quote, independent development studio based in Tokyo, Japan, end quote, under the Crafton umbrella. Quote, finally, after months of waiting, Tango Gameworks is back. And in a brand new way, the studio's new website states, we've opened our site to give our fans and future team members a look into our studio.
As in, quote, independent development studio based in Tokyo, Japan, end quote, under the Crafton umbrella. Quote, finally, after months of waiting, Tango Gameworks is back. And in a brand new way, the studio's new website states, we've opened our site to give our fans and future team members a look into our studio.
Here you can learn about the studio philosophy as well as see featurettes from members of the team. Since joining Krafton, Tango Gameworks embarks on a new chapter developing titles that resonate with players around the world. We remain dedicated to the creation and growth of distinctive and new IPs, taking on challenges to be a unique voice in the games industry." Blessing, you loved Hi-Fi Rush.
Here you can learn about the studio philosophy as well as see featurettes from members of the team. Since joining Krafton, Tango Gameworks embarks on a new chapter developing titles that resonate with players around the world. We remain dedicated to the creation and growth of distinctive and new IPs, taking on challenges to be a unique voice in the games industry." Blessing, you loved Hi-Fi Rush.
I did love Hi-Fi Rush.
I did love Hi-Fi Rush.
Remember in their quote, quote, an independent development studio based in Tokyo, Japan. So this, we can already get ahead of it. Whatever they make will be up for independent game of the year. That can be indie game of the year because they said they're an independent development studio, even though they're owned by Krafton, whose revenue in 2024 was $1.9 billion.
Remember in their quote, quote, an independent development studio based in Tokyo, Japan. So this, we can already get ahead of it. Whatever they make will be up for independent game of the year. That can be indie game of the year because they said they're an independent development studio, even though they're owned by Krafton, whose revenue in 2024 was $1.9 billion.
So, yeah, there's the part of me that's like, all right.
So, yeah, there's the part of me that's like, all right.
Yeah, oh yeah, Bungie's super independent right now.
Yeah, oh yeah, Bungie's super independent right now.
Yeah, how many of these actually get out? How many of these IPs? And, you know, we wish them the best, and I'm not even throwing shade at crafting. There's many other video game publishers who are way worse about everything. It's just like... This is the normal conversation of the dollars and the cents and the stockholders and this and that.
Yeah, how many of these actually get out? How many of these IPs? And, you know, we wish them the best, and I'm not even throwing shade at crafting. There's many other video game publishers who are way worse about everything. It's just like... This is the normal conversation of the dollars and the cents and the stockholders and this and that.
You're going to have to be making games that make them money because that's why they bought you. And so what we actually get into, and we're creating new games and expanding intellectual properties, like how much... What is the level of success, as always, that your publisher is looking for to say, you did great, keep making those kind of games?
You're going to have to be making games that make them money because that's why they bought you. And so what we actually get into, and we're creating new games and expanding intellectual properties, like how much... What is the level of success, as always, that your publisher is looking for to say, you did great, keep making those kind of games?