Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
Where it was like, this is, yeah, it was, but exactly. They then kill the studio and they don't kill the studio. Start striking. This isn't still around.
Where it was like, this is, yeah, it was, but exactly. They then kill the studio and they don't kill the studio. Start striking. This isn't still around.
Leadership's all gone or Glenn left. And then they made the roguelike with a completely different art style. It's like, again, we're to the point where, We've lost the plot that video games are hard to make. Every time you make a video game, you should be getting better at making a video game. Your team coalesces. They learn more. They understand the processes.
Leadership's all gone or Glenn left. And then they made the roguelike with a completely different art style. It's like, again, we're to the point where, We've lost the plot that video games are hard to make. Every time you make a video game, you should be getting better at making a video game. Your team coalesces. They learn more. They understand the processes.
So to let them do that and then be like, they're not getting a Callisto Protocol 2. In the PS2, the PS1 days, even PS3, you usually see people come out with a 7 out of 10, a cult classic, whatever, and then get to iterate on it and hopefully make it better and make it more mainstream. Those days are done, and we keep having this same fucking reoccurring problem of, all right, cool, that's done.
So to let them do that and then be like, they're not getting a Callisto Protocol 2. In the PS2, the PS1 days, even PS3, you usually see people come out with a 7 out of 10, a cult classic, whatever, and then get to iterate on it and hopefully make it better and make it more mainstream. Those days are done, and we keep having this same fucking reoccurring problem of, all right, cool, that's done.
Leadership leaves. They go make their own little, we're a double-A-sized studio that's going to make a quadruple-A game, and then the whole fucking thing repeats itself as nobody can get this done.
Leadership leaves. They go make their own little, we're a double-A-sized studio that's going to make a quadruple-A game, and then the whole fucking thing repeats itself as nobody can get this done.
Yeah. A hundred percent. Uh, Jackie M with a super chest is they bought IP. So high fire rush to that is what's listed over here on there. You know, take this with a grain of salt to Wikipedia. I forget if we've had them come out and straight up say that, but then I also wonder of like, Okay, cool. But, you know, Krafton also knows there's money in mobile. Are we going to go that way with it?
Yeah. A hundred percent. Uh, Jackie M with a super chest is they bought IP. So high fire rush to that is what's listed over here on there. You know, take this with a grain of salt to Wikipedia. I forget if we've had them come out and straight up say that, but then I also wonder of like, Okay, cool. But, you know, Krafton also knows there's money in mobile. Are we going to go that way with it?
Are you going to try to switch it off and make a phone game or something to that effect? Not that that'd be bad necessarily.
Are you going to try to switch it off and make a phone game or something to that effect? Not that that'd be bad necessarily.
But is it going to be the Hi-Fi Rush 2 y'all want based on what you got out of that first game?
But is it going to be the Hi-Fi Rush 2 y'all want based on what you got out of that first game?
Let's keep it moving. We'll move on to story number four. Wizards of the Coast signs publishing agreement with Giant Skull. This is Rachel Kaiser over at VentureBeat. Maybe Kayser. I'm going to say Kayser. Wizards of the Coast announced today that it has reached a publishing agreement with the development studio Giant Skull.
Let's keep it moving. We'll move on to story number four. Wizards of the Coast signs publishing agreement with Giant Skull. This is Rachel Kaiser over at VentureBeat. Maybe Kayser. I'm going to say Kayser. Wizards of the Coast announced today that it has reached a publishing agreement with the development studio Giant Skull.
It will publish the studio's title currently in development, a single-player action-adventure game with an immersive story set in the Dungeons & Dragons universe. While Giant Skull has not revealed any further details about the game thus far, it's currently in development for PC and console. Many of you might be saying, why do I care about Giant Skull? I've never heard of them.
It will publish the studio's title currently in development, a single-player action-adventure game with an immersive story set in the Dungeons & Dragons universe. While Giant Skull has not revealed any further details about the game thus far, it's currently in development for PC and console. Many of you might be saying, why do I care about Giant Skull? I've never heard of them.
Stig Asmussen, Giant Skull's CEO, said in a statement, "...our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich, new Dungeons & Dragons universe filled with immersive storytelling, heroic combat, and exhilarating traversal that players will fully embrace."
Stig Asmussen, Giant Skull's CEO, said in a statement, "...our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich, new Dungeons & Dragons universe filled with immersive storytelling, heroic combat, and exhilarating traversal that players will fully embrace."