Greg Miller
👤 SpeakerAppearances Over Time
Podcast Appearances
In der Zwischenzeit hat EA recently implemented mandatory return to office for all workers, a move that some employees told IGN has left many currently remote workers with concerns about what will happen to their roles long time.
In der Zwischenzeit hat EA recently implemented mandatory return to office for all workers, a move that some employees told IGN has left many currently remote workers with concerns about what will happen to their roles long time.
Of course, when asked about comment and exact numbers impacted the reasons for these repeated cuts, or if more cuts were expected in the near future, EA referred IGN back to Melee's email. Marvel has not yet responded to IGN's request for comment. Great job, Rebecca Valentine.
Of course, when asked about comment and exact numbers impacted the reasons for these repeated cuts, or if more cuts were expected in the near future, EA referred IGN back to Melee's email. Marvel has not yet responded to IGN's request for comment. Great job, Rebecca Valentine.
Ja, natürlich sind Layoffs und Studio-Zweige immer ein riesiger Scheiß. Und wir sehen, dass wir diese nicht mehr als immer haben. Es scheint, dass es sich ein bisschen auf jeden Tag gedreht hat, weil 500 Leute ihren Job verlieren. Aber wir haben noch genug, wo es so ist, dass es schrecklich ist und es schrecklich ist.
Ja, natürlich sind Layoffs und Studio-Zweige immer ein riesiger Scheiß. Und wir sehen, dass wir diese nicht mehr als immer haben. Es scheint, dass es sich ein bisschen auf jeden Tag gedreht hat, weil 500 Leute ihren Job verlieren. Aber wir haben noch genug, wo es so ist, dass es schrecklich ist und es schrecklich ist.
Yeah. Yes. There's so much to read into and so much we don't know. So... ...to rewind a bunch and try to take it down. Like, is this a canary in the coal mine for games at large, AAA, superhero, yada yada, perhaps. I think it says always more when you're looking at a place that's so fucking big. EA is so fucking big, right?
Yeah. Yes. There's so much to read into and so much we don't know. So... ...to rewind a bunch and try to take it down. Like, is this a canary in the coal mine for games at large, AAA, superhero, yada yada, perhaps. I think it says always more when you're looking at a place that's so fucking big. EA is so fucking big, right?
EA employed 800 more people as of March this year than it did in the same time of 2024, right? So it's not that... They're hurting. They might be. It's not that. It's that they're investing in very specific spots because we're in an industry right now where the shareholders have all the power.
EA employed 800 more people as of March this year than it did in the same time of 2024, right? So it's not that... They're hurting. They might be. It's not that. It's that they're investing in very specific spots because we're in an industry right now where the shareholders have all the power.
And so when you're talking about something as big as electronic arts, as humongous as EA and the things they know make money and the people who are going to sit there and go, why are you making X, Y and Z? I might be painting way too broad and I am not one of these people that are the every year EA should be voted the most evil company in America, which was happening back to back years.
And so when you're talking about something as big as electronic arts, as humongous as EA and the things they know make money and the people who are going to sit there and go, why are you making X, Y and Z? I might be painting way too broad and I am not one of these people that are the every year EA should be voted the most evil company in America, which was happening back to back years.
But I do look at this and like when they announced Black Panther and even when they announced Iron Man, it was kind of what I was like, really? EA? You're seeing the success you had with Insomniac? And take PlayStation out of the equation.
But I do look at this and like when they announced Black Panther and even when they announced Iron Man, it was kind of what I was like, really? EA? You're seeing the success you had with Insomniac? And take PlayStation out of the equation.
Just Insomniac, this dedicated team, I guess you have to put PlayStation in, this dedicated team from a publisher that seemingly, or you know, yeah, they'd still be a publisher, the publisher that is like... funding ideas and single player stuff, and you saw that success and wanted to go to EA based on Star Wars Jedi, I assume? Like, that was the idea?
Just Insomniac, this dedicated team, I guess you have to put PlayStation in, this dedicated team from a publisher that seemingly, or you know, yeah, they'd still be a publisher, the publisher that is like... funding ideas and single player stuff, and you saw that success and wanted to go to EA based on Star Wars Jedi, I assume? Like, that was the idea?
Like, granted, I think we scratched our head to a degree when Star Wars started popping off, or got announced over there, when it was like, oh, that's not EA's traditional game. But I guess what I...
Like, granted, I think we scratched our head to a degree when Star Wars started popping off, or got announced over there, when it was like, oh, that's not EA's traditional game. But I guess what I...
Was sehr viel ihre traditionelle... Ja, Schütze, doch, richtig? Ja, das ist, was ich sage. Ich spreche über EA Battlefield, richtig? Okay, du machst Schütze, was auch immer. Um dann eine Battlefront zu haben, macht Sinn für mich. Wo ist der Jump zu einem Star Wars Singleplayer-Spiel?
Was sehr viel ihre traditionelle... Ja, Schütze, doch, richtig? Ja, das ist, was ich sage. Ich spreche über EA Battlefield, richtig? Okay, du machst Schütze, was auch immer. Um dann eine Battlefront zu haben, macht Sinn für mich. Wo ist der Jump zu einem Star Wars Singleplayer-Spiel?