Greg Miller
π€ SpeakerAppearances Over Time
Podcast Appearances
But it falls in this question, right?
Of like a super chat here from J for Ellie, who says what's, what's more dead free to play or games of service.
Well, here we are.
We're there.
Of course, but it's tough.
Here's the deal.
I'm not super briefed on High Guard.
So I feel I don't want to throw shade at anything like that.
I still think in this day and age, your path to security in the video game industry, or at least success, is paved by independence.
I don't think being at a big company corporation with a big thing, like, you know, what are we at right now?
And where are we at with video games and et cetera, and so on and so forth.
Like where we are at is that you need to get these fucking business suits out of video games.
How do you make a successful game?
You have a fucking vision that does not start with monetization.
You have a vision that does not start with how are we going to β what is the business model for this game, right?
Like that is what people are saying when they are trying to mimic Fortnite, when they are trying to figure that out.
Those are not the conversations that should be happening at a pre-pro level.
It should be that you are setting off to make a really cool game, which means you will make a much smaller game.
We are now back to the conversation that is always like nails on a chalkboard of β
Uh, high moon studios, uh, Ascension studios, right?