Greg Miller
👤 SpeakerAppearances Over Time
Podcast Appearances
Let's go.
Let's go.
Okay.
Okay.
Come on.
Come on.
This person? This person's back?
This person? This person's back?
I'll give you one more. Let's see here. Let's see here.
I'll give you one more. Let's see here. Let's see here.
No.
No.
I streamed Mighty No.
I streamed Mighty No.
but you but if you're watching right now you are about to get one so let's hear about it right now great transition this episode is brought to you by imperial we have told you all how important it is to developers that you wish list the games you're interested in so if this sounds cool to you make sure you wish listed i can't tell you how much it helps
but you but if you're watching right now you are about to get one so let's hear about it right now great transition this episode is brought to you by imperial we have told you all how important it is to developers that you wish list the games you're interested in so if this sounds cool to you make sure you wish listed i can't tell you how much it helps
Imperial is a complex, feature-rich action RPG where you'll be sent to a planet in a far-off corner of the galaxy to explore an enormous, imposing monolith. As an elite mercenary, you'll join the expedition tasked with unearthing the secrets of the monolith and face off against the deadly automatons within.
Imperial is a complex, feature-rich action RPG where you'll be sent to a planet in a far-off corner of the galaxy to explore an enormous, imposing monolith. As an elite mercenary, you'll join the expedition tasked with unearthing the secrets of the monolith and face off against the deadly automatons within.
In Imperial, you'll explore four vastly different quadrants of the monolith, accessible only by using mysterious artifacts known as cartograms. Each cartogram affects which enemies, boss fights, and loot will appear when you enter the Monolith, so no two excursions will be the same.
In Imperial, you'll explore four vastly different quadrants of the monolith, accessible only by using mysterious artifacts known as cartograms. Each cartogram affects which enemies, boss fights, and loot will appear when you enter the Monolith, so no two excursions will be the same.