Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
This is, I'm right there with you. This is obviously not the biggest news of all time that Naughty Dog's working on another game, right? You know that's going to happen. We expect that. Pre-production's interesting. What's interesting to dive in is say, okay, well, it's Sean. And of course, Sean, I've known for a long time through Naughty Dog.
Saw him at the Last of Us premiere on Monday, real quick, just a, hey, hello. Met his wife for the first time. But Sean had been at Naughty Dog, then he had gone over to Chris Dynamics, then he had come back to Naughty Dog, right? And so clearly, I'm on his LinkedIn, he's been there since April 2021, this time around, working on something you'd expect, helping projects out, doing that.
Saw him at the Last of Us premiere on Monday, real quick, just a, hey, hello. Met his wife for the first time. But Sean had been at Naughty Dog, then he had gone over to Chris Dynamics, then he had come back to Naughty Dog, right? And so clearly, I'm on his LinkedIn, he's been there since April 2021, this time around, working on something you'd expect, helping projects out, doing that.
It's more exciting to me, if the rumors are to be believed and if they are to be true, that Sean's in charge of this one, right? I think that's been the interesting... From the outside looking in at Naughty Dog, you see Neil going up that ladder, right? Becoming co-presidents with Evan over there to run the studio.
It's more exciting to me, if the rumors are to be believed and if they are to be true, that Sean's in charge of this one, right? I think that's been the interesting... From the outside looking in at Naughty Dog, you see Neil going up that ladder, right? Becoming co-presidents with Evan over there to run the studio.
And then, of course, directing, writing Last of Us Seasons 1 and 2, being such a big part of that, you really wonder, okay, cool. Underneath him, obviously, there's Kurt and there's a bunch of other people who have been doing games over there and stuff. But how much of that is trickling down to other people working on other games and doing other things? And so...
And then, of course, directing, writing Last of Us Seasons 1 and 2, being such a big part of that, you really wonder, okay, cool. Underneath him, obviously, there's Kurt and there's a bunch of other people who have been doing games over there and stuff. But how much of that is trickling down to other people working on other games and doing other things? And so...
I love the idea that, you know, with Intergalactic, you're seeing new faces and new creators from the company talk about that and get out there. But also in the same breath, here's Sean hopefully working on something and hopefully not that far behind. I said pre-production, right? But who knows where we are in this three years of development and what this cycle would be and how fast you'd get it.
I love the idea that, you know, with Intergalactic, you're seeing new faces and new creators from the company talk about that and get out there. But also in the same breath, here's Sean hopefully working on something and hopefully not that far behind. I said pre-production, right? But who knows where we are in this three years of development and what this cycle would be and how fast you'd get it.
And I think, you know, Drucker, to look at PlayStation's lineup, the main thing people throw at it is where are all the exclusives? I'd love for them to come quicker. Yeah.
And I think, you know, Drucker, to look at PlayStation's lineup, the main thing people throw at it is where are all the exclusives? I'd love for them to come quicker. Yeah.
Well, I mean, that's always the push and pull of like how you how you do this. Right. Where if you were to announce that whatever Sean's working on is an Uncharted, it's not Nathan Drake. It is whatever similar, you know, Lost Legacy. Yeah, that's all well and good, but that gets in the way of Intergalactic, right?
Well, I mean, that's always the push and pull of like how you how you do this. Right. Where if you were to announce that whatever Sean's working on is an Uncharted, it's not Nathan Drake. It is whatever similar, you know, Lost Legacy. Yeah, that's all well and good, but that gets in the way of Intergalactic, right?
And so I really think back to Uncharted 3 that had, of course, the Last of Us Easter egg in the bar with the newspaper. And then when they dropped the Ant videos teasing that they were going to announce something, we were all like, oh, man, it can't be Naughty Dog. They just put out Uncharted 3.
And so I really think back to Uncharted 3 that had, of course, the Last of Us Easter egg in the bar with the newspaper. And then when they dropped the Ant videos teasing that they were going to announce something, we were all like, oh, man, it can't be Naughty Dog. They just put out Uncharted 3.
So I'd love to see Naughty Dog firing on all cylinders like that where Intergalactic is released, hopefully a great game. And then very shortly after, we hear immediately about Naughty Dog's next thing.
So I'd love to see Naughty Dog firing on all cylinders like that where Intergalactic is released, hopefully a great game. And then very shortly after, we hear immediately about Naughty Dog's next thing.
You know, that's what they... They talked about that before, right? Where they tried to do Jack and they made it too realistic. And they're like, we just can't. This doesn't... No. In a current PlayStation lineup, this doesn't work. Drucker, talk to me as you are a creative and you work with so many creatives and, you know, you're writing all sorts of stuff.
You know, that's what they... They talked about that before, right? Where they tried to do Jack and they made it too realistic. And they're like, we just can't. This doesn't... No. In a current PlayStation lineup, this doesn't work. Drucker, talk to me as you are a creative and you work with so many creatives and, you know, you're writing all sorts of stuff.
what do you see in terms of, okay, we want to be able to create something, but we've made something so successful where it is something like the last of us. It is something like uncharted audiences want that, but you have a team that maybe doesn't want to touch that as a creative. What does that look like?