Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
what do you see in terms of, okay, we want to be able to create something, but we've made something so successful where it is something like the last of us. It is something like uncharted audiences want that, but you have a team that maybe doesn't want to touch that as a creative. What does that look like?
Yeah, I can't imagine being under that. And it's something I was talking about yesterday. I forget if it was on show or in a personal conversation, but it was the conversation of the... how many at-bats video game developers get?
Yeah, I can't imagine being under that. And it's something I was talking about yesterday. I forget if it was on show or in a personal conversation, but it was the conversation of the... how many at-bats video game developers get?
You know, when games are taking five years, six years, seven years, well, how many are you actually going to get off and through finish line and onto a console or PC of your choice? And so when you're doing that, this stuff hanging over you, I can't imagine... how many ideas video game developers have.
You know, when games are taking five years, six years, seven years, well, how many are you actually going to get off and through finish line and onto a console or PC of your choice? And so when you're doing that, this stuff hanging over you, I can't imagine... how many ideas video game developers have.
I know writers, how many ideas you all have, and then trying to find the time to get those out and actually get them to see the light of day, especially as fast as ideas can be killed or things don't work out or this, that, and the other.
I know writers, how many ideas you all have, and then trying to find the time to get those out and actually get them to see the light of day, especially as fast as ideas can be killed or things don't work out or this, that, and the other.
Like, I feel so, that's one of the things I don't think we talk enough about with video game studio closures, layoffs, the people who work on these projects forever get laid off, leave the studio of their own accord, and then never see that project all the way through. And that game never comes out. You're like, oh my God, what about it? Yeah.
Like, I feel so, that's one of the things I don't think we talk enough about with video game studio closures, layoffs, the people who work on these projects forever get laid off, leave the studio of their own accord, and then never see that project all the way through. And that game never comes out. You're like, oh my God, what about it? Yeah.
Yeah. And that's why obviously we've seen such a push for work from home and people just going for that, even though now we're being pushed back, it seems to the office for so many of these roles. Yeah. Well, we will wait and see what the next game is, whether Sean's working on it, and so on and so forth. But The Last of Us shows right around the corner, and that's exciting. Are you excited?
Yeah. And that's why obviously we've seen such a push for work from home and people just going for that, even though now we're being pushed back, it seems to the office for so many of these roles. Yeah. Well, we will wait and see what the next game is, whether Sean's working on it, and so on and so forth. But The Last of Us shows right around the corner, and that's exciting. Are you excited?
Did you like Last of Us Season 1?
Did you like Last of Us Season 1?
It should be a scene. And of course, we'll be live reacting every Monday after every Sunday episode. So come hang out with us on Kind of Funny. But I digress. Instead, let's move on to number two. Nintendo uses its new app to announce the release date of the live-action The Legend of Zelda movie. This is Wesley Yinpool at IGN.com. And, of course, YouTube super chatters.
It should be a scene. And of course, we'll be live reacting every Monday after every Sunday episode. So come hang out with us on Kind of Funny. But I digress. Instead, let's move on to number two. Nintendo uses its new app to announce the release date of the live-action The Legend of Zelda movie. This is Wesley Yinpool at IGN.com. And, of course, YouTube super chatters.
That's how you can be part of the show. I want to know what you want out of The Legend of Zelda movie and what you think of them using their app this way. They announced this yesterday. We'll get to it. Back to Wesley. Nintendo has announced the live-action The Legend of Zelda movie launches on March 26, 2027. Wow.
That's how you can be part of the show. I want to know what you want out of The Legend of Zelda movie and what you think of them using their app this way. They announced this yesterday. We'll get to it. Back to Wesley. Nintendo has announced the live-action The Legend of Zelda movie launches on March 26, 2027. Wow.
Confirmation comes from the recently released Nintendo Today app, which was unveiled during the Nintendo Direct March 2025. No other information on the movie was revealed. Video game legend Shigeru Miyamoto spilled the beans on the company's latest news push as a last-minute stinger during the showcase.
Confirmation comes from the recently released Nintendo Today app, which was unveiled during the Nintendo Direct March 2025. No other information on the movie was revealed. Video game legend Shigeru Miyamoto spilled the beans on the company's latest news push as a last-minute stinger during the showcase.
This all-in-one phone application comes with a variety of perks for diehard Nintendo fans to be aware of. This is the hub for all things Nintendo and serves as a daily calendar and news machine to drip feed information directly to players as it happens.