Greg Miller
๐ค SpeakerAppearances Over Time
Podcast Appearances
Oh, Shryer.
Oh, shit.
Oh, shit.
Synapse. It's not Synapse. It's something. Chad's going to already have it. Three, two, one. Silly Billy Committee Soros. Thank you, Jacek. Right on the tip of my tongue. Kevin, YouTube chat's not working.
Synapse. It's not Synapse. It's something. Chad's going to already have it. Three, two, one. Silly Billy Committee Soros. Thank you, Jacek. Right on the tip of my tongue. Kevin, YouTube chat's not working.
um yeah i i understand why i think in our general industry there you i don't believe it till i see it until i'm playing until i see whatever i i i don't want to be pessimistic about it because i think that playstation just went through a thing so i doubt they're putting bad money into bad projects still right or bad ideas again the problem with video games in general business in general everything's a gamble
um yeah i i understand why i think in our general industry there you i don't believe it till i see it until i'm playing until i see whatever i i i don't want to be pessimistic about it because i think that playstation just went through a thing so i doubt they're putting bad money into bad projects still right or bad ideas again the problem with video games in general business in general everything's a gamble
So I really don't... Maybe this doesn't ever come out because, guess what? The winds change once again, and it just doesn't make sense. Or Sony tells PlayStation, you need to cut your workforce by 5%. They're like, well, this thing that didn't do anything, let's get rid of them. Who knows? But I think it's interesting that...
So I really don't... Maybe this doesn't ever come out because, guess what? The winds change once again, and it just doesn't make sense. Or Sony tells PlayStation, you need to cut your workforce by 5%. They're like, well, this thing that didn't do anything, let's get rid of them. Who knows? But I think it's interesting that...
PlayStation believes enough in Blundell here that... All right, put it on Deviation. Deviation didn't work out. We closed it. We took it all that way. But we still want you over here.
PlayStation believes enough in Blundell here that... All right, put it on Deviation. Deviation didn't work out. We closed it. We took it all that way. But we still want you over here.
You're going to nip my point in the bud, but go ahead. Of a new team that actually... I don't think they're coming out and saying what we saw Ascendant Studios say, what we saw Striking Distance Studios say. We've worked on Call of Duty and Dead Space and this thing and that thing. AAA, AAA, AAA. We're a AA studio making a quadruple A game.
You're going to nip my point in the bud, but go ahead. Of a new team that actually... I don't think they're coming out and saying what we saw Ascendant Studios say, what we saw Striking Distance Studios say. We've worked on Call of Duty and Dead Space and this thing and that thing. AAA, AAA, AAA. We're a AA studio making a quadruple A game.
They're not saying anything at this point, but they're also not coming out and promising whatever, which would make me hope that they're shooting for that. We're doing a Helldivers. We're doing an Astro Bot. We're doing lofty goals. Of course, just fantastic games. I'm shooting for a house mark. I'm doing something. I'm not going trying to make Horizon. I'm not going trying to make Last of Us.
They're not saying anything at this point, but they're also not coming out and promising whatever, which would make me hope that they're shooting for that. We're doing a Helldivers. We're doing an Astro Bot. We're doing lofty goals. Of course, just fantastic games. I'm shooting for a house mark. I'm doing something. I'm not going trying to make Horizon. I'm not going trying to make Last of Us.
I'm coming right to that nice mid-tier there. I'm getting in there and doing it. That's what I want from them. And the fact that I'm not saying that, I think... Speaks to them not doing the traditional that's no moon studios thing. Like, here's all our directors in shirts, and we're posing. We're big names.
I'm coming right to that nice mid-tier there. I'm getting in there and doing it. That's what I want from them. And the fact that I'm not saying that, I think... Speaks to them not doing the traditional that's no moon studios thing. Like, here's all our directors in shirts, and we're posing. We're big names.
And everyone's like, I don't know these names, but you're attaching Call of Duty to them all, so I guess that's cool.
And everyone's like, I don't know these names, but you're attaching Call of Duty to them all, so I guess that's cool.
Again, I am the number one person of dragging out fair games and Haven Studios and beating them with the, you're going to close stick. I'm sorry to tell you, but it's not going to work out, right? And I think that's because... They made way too big a deal of the PlayStation blog post. We got Jade Raymond, and we got Haven, and Haven's working on something, and it's going to be fantastic.