Hannah Rose
👤 PersonAppearances Over Time
Podcast Appearances
the table talk as you say became the play the table talk was no way i don't see this as being evil for these reasons here's why my paladin condones torture right exactly exactly or or my paladin walks away while the party does the thing that's really easiest and so i don't want and then Right, and then the DM would be like, well, you know what they're going to do.
the table talk as you say became the play the table talk was no way i don't see this as being evil for these reasons here's why my paladin condones torture right exactly exactly or or my paladin walks away while the party does the thing that's really easiest and so i don't want and then Right, and then the DM would be like, well, you know what they're going to do.
So this is still an evil act by ignoring the evil that your party's going to do. And there was no system. There was no point system of, well, you get two points taken off for doing this, and if you reach five points...
So this is still an evil act by ignoring the evil that your party's going to do. And there was no system. There was no point system of, well, you get two points taken off for doing this, and if you reach five points...
there's consequences so it's a game that again the pillars come into play here because in my experience players are fine with consequences in the combat pillar right you cast fireball yeah go ahead you cast fireball on the red dragon oh it does nothing and now the dragon kills you that's your fault yeah or you're targeting your players in the fireball
there's consequences so it's a game that again the pillars come into play here because in my experience players are fine with consequences in the combat pillar right you cast fireball yeah go ahead you cast fireball on the red dragon oh it does nothing and now the dragon kills you that's your fault yeah or you're targeting your players in the fireball
Right, or you roll five ones in a row and the DM rolls five 20s in a row. Oh, several crits, you happen to die. Players aren't necessarily happy about that, but they will at least accept that there are consequences for the luck or the choices that they've made in combat. Much less likely, in my experience...
Right, or you roll five ones in a row and the DM rolls five 20s in a row. Oh, several crits, you happen to die. Players aren't necessarily happy about that, but they will at least accept that there are consequences for the luck or the choices that they've made in combat. Much less likely, in my experience...
is someone accepting or an average player accepting the same sorts of consequences happening in the exploration or the role-playing pillar. I say this to the guard, well, the guard kills you. No, that's not right. That's not fair. Or you fall into this pit, okay, you die. Wait, what, why? And even if you roll dice with that,
is someone accepting or an average player accepting the same sorts of consequences happening in the exploration or the role-playing pillar. I say this to the guard, well, the guard kills you. No, that's not right. That's not fair. Or you fall into this pit, okay, you die. Wait, what, why? And even if you roll dice with that,
it's still much less acceptable for most players to have that happen during that pillar. And I don't know if that's because players are... I don't know if they're that way because the game has taught them to be that way, or I don't know if the game is that way because the players want that sort of play. It's sort of a chicken or egg thing that I'm not sure what the answer is.
it's still much less acceptable for most players to have that happen during that pillar. And I don't know if that's because players are... I don't know if they're that way because the game has taught them to be that way, or I don't know if the game is that way because the players want that sort of play. It's sort of a chicken or egg thing that I'm not sure what the answer is.
But just in my experience, that's why...
But just in my experience, that's why...
Yeah. And so I think, like Teo said, I think gamifying it I think there might be ways to gamify this sort of consequence system that would leave at least a number of more people satisfied with it. I could see a system where when you do something that would be against your God, against your alignment, against whatever metric you're using, you roll a die.
Yeah. And so I think, like Teo said, I think gamifying it I think there might be ways to gamify this sort of consequence system that would leave at least a number of more people satisfied with it. I could see a system where when you do something that would be against your God, against your alignment, against whatever metric you're using, you roll a die.
And if you reach a certain number of points, then it, because there you're taking the power fully away from the DM and assuming that there isn't a happy medium within the group of, okay, we accept this. At least you're leaving it up to Dice a little bit
And if you reach a certain number of points, then it, because there you're taking the power fully away from the DM and assuming that there isn't a happy medium within the group of, okay, we accept this. At least you're leaving it up to Dice a little bit
and not necessarily doing a toggle on and off of all right you have all of your spells okay now you have none of your spells because you made your god unhappy i can give a bit of an example of that when when at gamehole con last year when i played at kelsey dion's table uh playing shadow dark
and not necessarily doing a toggle on and off of all right you have all of your spells okay now you have none of your spells because you made your god unhappy i can give a bit of an example of that when when at gamehole con last year when i played at kelsey dion's table uh playing shadow dark