Hannah Rose
👤 PersonAppearances Over Time
Podcast Appearances
Yeah. Yeah, totally. So, Paul, I hope that gets a little closer to the answer. And listen for the news, because as Teo said, something that happened in the news with Wizards interviews, speak to this a bit as well. Second question comes from NT Norris via Patreon Discord. So I wanted to ask, how do I meaningfully pivot or change a campaign? I have a Curse of Strahd campaign.
Yeah. Yeah, totally. So, Paul, I hope that gets a little closer to the answer. And listen for the news, because as Teo said, something that happened in the news with Wizards interviews, speak to this a bit as well. Second question comes from NT Norris via Patreon Discord. So I wanted to ask, how do I meaningfully pivot or change a campaign? I have a Curse of Strahd campaign.
I've been playing with the same group over a year now. Several sessions, much past an average D&D campaign in length. We're just about to get PCs to level seven, and I, the DM, and all the players are really enjoying playing with each other and with the characters.
I've been playing with the same group over a year now. Several sessions, much past an average D&D campaign in length. We're just about to get PCs to level seven, and I, the DM, and all the players are really enjoying playing with each other and with the characters.
That said, since I've started this campaign over a year ago, I've learned a lot as a DM, thanks to listening to over 100 episodes of Mastering Dungeons. Thank you for listening. And I think both me and the players would enjoy figuring out how to change the story we're playing in to allow a bit more flexibility in our campaign and our world setting.
That said, since I've started this campaign over a year ago, I've learned a lot as a DM, thanks to listening to over 100 episodes of Mastering Dungeons. Thank you for listening. And I think both me and the players would enjoy figuring out how to change the story we're playing in to allow a bit more flexibility in our campaign and our world setting.
And so the rest of the question is sort of asking, how do I reinvent the world and the gameplay so that we can become more freeform, more jovial, a little more silly as a and more hack and slash, as opposed to Curse of Strahd and Barovia, which is a very story heavy Not railroad-y, but definitely focused campaign.
And so the rest of the question is sort of asking, how do I reinvent the world and the gameplay so that we can become more freeform, more jovial, a little more silly as a and more hack and slash, as opposed to Curse of Strahd and Barovia, which is a very story heavy Not railroad-y, but definitely focused campaign.
Any advice on how I could achieve a major change the campaign arc tone pivot to offer folks an in-game opportunity for us to change up our setting to achieve those goals? Less super serious, more laughter, more slapstick, more hack and slash and combat fun. I'm going to start with the old communicate with your group. See if everyone's on the same page as you.
Any advice on how I could achieve a major change the campaign arc tone pivot to offer folks an in-game opportunity for us to change up our setting to achieve those goals? Less super serious, more laughter, more slapstick, more hack and slash and combat fun. I'm going to start with the old communicate with your group. See if everyone's on the same page as you.
If they are, then we can talk about methods. Teos, what do you have to say?
If they are, then we can talk about methods. Teos, what do you have to say?
Yep. I think there are really two questions here now that I'm really thinking about it. And you could do them, you could answer them together or separately. One is we want a less structured story. Two is we want to sort of lighten things up and make it more hack and slash. So you could do either of those separately. There is no rule saying that these items that you find have to be in the castle.
Yep. I think there are really two questions here now that I'm really thinking about it. And you could do them, you could answer them together or separately. One is we want a less structured story. Two is we want to sort of lighten things up and make it more hack and slash. So you could do either of those separately. There is no rule saying that these items that you find have to be in the castle.
The items that you find could be in a dungeon at the far remote end of Barovia that you could then go and find playing a hack and slash, silly,
The items that you find could be in a dungeon at the far remote end of Barovia that you could then go and find playing a hack and slash, silly,
forget the the story and do that oh the other item you need it's at the other end in this other dungeon uh and go through and there's a wacky genie guarding it and you can do all sorts of things so you could do both types of campaigns you could do hack and slash and then when it's time to complete the story you could come back and and do the more story focused thing
forget the the story and do that oh the other item you need it's at the other end in this other dungeon uh and go through and there's a wacky genie guarding it and you can do all sorts of things so you could do both types of campaigns you could do hack and slash and then when it's time to complete the story you could come back and and do the more story focused thing
if it's wanting to have a completely different story then you just need to decide what that different story is and make a bridge to it so maybe strad comes to the party and says listen i know what you're trying to do i can actually get you out of here there's a way that i can get you out of here i can't leave but i can send you on your way and there's this other land that i want to someday escape to
if it's wanting to have a completely different story then you just need to decide what that different story is and make a bridge to it so maybe strad comes to the party and says listen i know what you're trying to do i can actually get you out of here there's a way that i can get you out of here i can't leave but i can send you on your way and there's this other land that i want to someday escape to