Jane
๐ค SpeakerAppearances Over Time
Podcast Appearances
Such an awesome guy. Such a great interview. And such a great game. And the art style, the sort of Souls-like mechanics on a 2D, you know, really unique 2D aesthetic in that game. That game just really knocked it out of the park. The narrative was great. The kind of medieval rats and the thick black... Everything about it just really clicked with me, man.
And, you know, I'm glad to see that they've had such success with a dev team of, what was it, like five people or six people or something like that? It was real small because they don't even have an office, he said. They do everything remote.
And, you know, I'm glad to see that they've had such success with a dev team of, what was it, like five people or six people or something like that? It was real small because they don't even have an office, he said. They do everything remote.
And, you know, I'm glad to see that they've had such success with a dev team of, what was it, like five people or six people or something like that? It was real small because they don't even have an office, he said. They do everything remote.
Yeah, their audio people, like, live in a different country. You know, it's, like, crazy, man. So to see the little guy be so successful on such a novel project concept it was awesome and i just loved playing that game
Yeah, their audio people, like, live in a different country. You know, it's, like, crazy, man. So to see the little guy be so successful on such a novel project concept it was awesome and i just loved playing that game
Yeah, their audio people, like, live in a different country. You know, it's, like, crazy, man. So to see the little guy be so successful on such a novel project concept it was awesome and i just loved playing that game
Hey, I'm putting content over there.
Hey, I'm putting content over there.
Hey, I'm putting content over there.
Well, and one of your, actually several of mine and several of yours. I mean, like, when I'm looking at the remainder of my top five, like, man, the soundtrack stands out in all of them, and your list too, dude. That is something that seems to be ubiquitous in indie games. We brought it up before.
Well, and one of your, actually several of mine and several of yours. I mean, like, when I'm looking at the remainder of my top five, like, man, the soundtrack stands out in all of them, and your list too, dude. That is something that seems to be ubiquitous in indie games. We brought it up before.
Well, and one of your, actually several of mine and several of yours. I mean, like, when I'm looking at the remainder of my top five, like, man, the soundtrack stands out in all of them, and your list too, dude. That is something that seems to be ubiquitous in indie games. We brought it up before.
Well, I don't think either of you are really off base. I think it is more. It is more about the intent when you're making the game. And it also honestly has to do with the budget. I think that when you have a small budget, it requires you to be very creative and selective with it.
Well, I don't think either of you are really off base. I think it is more. It is more about the intent when you're making the game. And it also honestly has to do with the budget. I think that when you have a small budget, it requires you to be very creative and selective with it.
Well, I don't think either of you are really off base. I think it is more. It is more about the intent when you're making the game. And it also honestly has to do with the budget. I think that when you have a small budget, it requires you to be very creative and selective with it.
I think something that I've noticed with indie games, like Tales of Iron is a great representation of this, or Slay the Spire even, is that because there's such a limited budget... they have to lean into style to carry itself. And they're not worried about it being the most expansive or timely or anything. It's just more, is this a good piece of art? Is this a good track?
I think something that I've noticed with indie games, like Tales of Iron is a great representation of this, or Slay the Spire even, is that because there's such a limited budget... they have to lean into style to carry itself. And they're not worried about it being the most expansive or timely or anything. It's just more, is this a good piece of art? Is this a good track?
I think something that I've noticed with indie games, like Tales of Iron is a great representation of this, or Slay the Spire even, is that because there's such a limited budget... they have to lean into style to carry itself. And they're not worried about it being the most expansive or timely or anything. It's just more, is this a good piece of art? Is this a good track?
Does this resonate with us? It might not be the most popular thing or the most current thing, but it means something to this game. The visual style carries a lot too. Yeah. uh, tales of iron. If you were to pick it up today, the game several years old, it looks like it's brand new. You know, like it plays, it looks and it plays like it's brand new.