Jarrod Luty
👤 PersonAppearances Over Time
Podcast Appearances
In finance, you're like, hey, I want to be on the next Bungie Bounty. And I'm like, oh, you play? He's like, yeah. I'm like, really, really good at Crucible. I'm like, well, okay then. It's awesome to see that. It's really cool to see when that passion comes out. There's so many different functions that exist at the studio that often get overlooked for the glamour, if you will.
Not that there is any glamour of being an engineer, an artist, or a designer. It's hard work. It's not red carpet type Hollywood stuff. It is hard work.
Not that there is any glamour of being an engineer, an artist, or a designer. It's hard work. It's not red carpet type Hollywood stuff. It is hard work.
Not that there is any glamour of being an engineer, an artist, or a designer. It's hard work. It's not red carpet type Hollywood stuff. It is hard work.
Right. So, um, like Nick who is here setting all this stuff up, like his team, like literally provides all of the equipment and infrastructure to allow developers to develop. Right. Without them, we are sitting there with pencils and paper drawing.
Right. So, um, like Nick who is here setting all this stuff up, like his team, like literally provides all of the equipment and infrastructure to allow developers to develop. Right. Without them, we are sitting there with pencils and paper drawing.
Right. So, um, like Nick who is here setting all this stuff up, like his team, like literally provides all of the equipment and infrastructure to allow developers to develop. Right. Without them, we are sitting there with pencils and paper drawing.
Enable people to do what they do best.
Enable people to do what they do best.
Enable people to do what they do best.
There's so many stories at Bungie where people have started in one job and risen through that or gone off to other teams. Look at, everyone knows DMG, Dylan, right? He started off as a Destiny player support, right? Like answering emails and customer service. And now he's global community head for Destiny franchise, right?
There's so many stories at Bungie where people have started in one job and risen through that or gone off to other teams. Look at, everyone knows DMG, Dylan, right? He started off as a Destiny player support, right? Like answering emails and customer service. And now he's global community head for Destiny franchise, right?
There's so many stories at Bungie where people have started in one job and risen through that or gone off to other teams. Look at, everyone knows DMG, Dylan, right? He started off as a Destiny player support, right? Like answering emails and customer service. And now he's global community head for Destiny franchise, right?
Like, you know, I don't want to point to myself here, but like there's other people who have started new roles and just, there's one of my members of my dev team. He was a tester.
Like, you know, I don't want to point to myself here, but like there's other people who have started new roles and just, there's one of my members of my dev team. He was a tester.
Like, you know, I don't want to point to myself here, but like there's other people who have started new roles and just, there's one of my members of my dev team. He was a tester.
and busted his to figure out how to become a designer he failed three times in an internal interview to become a designer and he finally got it and now he's one of our top designers on our team so like it we provide the ability for that mobility that that's there's something to be said about that too do like you keep saying it with with the passion and and um
and busted his to figure out how to become a designer he failed three times in an internal interview to become a designer and he finally got it and now he's one of our top designers on our team so like it we provide the ability for that mobility that that's there's something to be said about that too do like you keep saying it with with the passion and and um
and busted his to figure out how to become a designer he failed three times in an internal interview to become a designer and he finally got it and now he's one of our top designers on our team so like it we provide the ability for that mobility that that's there's something to be said about that too do like you keep saying it with with the passion and and um
I'll give you one from each. So as I mentioned, Halo 3 to me was my Halo. I was in college when it came out, when it was hitting its peak. So I don't know why this moment sticks in my head, but I remember specifically it was when Mountain Dew Code Red, they had Halo cans.