Jason Schreier
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Appearances Over Time
Podcast Appearances
Well, for starters, actually, the map isn't really detailed.
Like there isn't a mini map in this game.
And I was surprised by this in the second full area, the sort of city area.
that there isn't a really easy way to tell where you are and where the power-up that you can see in the other room, how to get there, because there's no mini-map.
And that is something that I unsurprisingly really like about this game.
There is a map you can go to in the pause menu, but it doesn't show you in great detail where you are.
So there's this feeling of kind of getting to know the level, and then in particular with the forest level and the city level, of kind of unlocking shortcuts and gradually turning this big vertical space into something that's easily traversable.
You know, you'll go through a whole gauntlet and then open a kind of one-way door leading back down.
So then, as I said, you unlock these tram points that let you go back to a safe room.
The safe room is this kind of, you know, home base where you can do upgrades.
You can you give one of the something I really like in this game are these collectibles.
memories yeah yeah something like that um they're holographic toys basically they're i are they i think they're 3d printed yeah because the kind of but they kind of like wibble in and out as you construct them in a holographic right but then diana will go sit in them yeah like she'll go down the slide so it's 3d printed
So the premise of this moon base is that there's like massive 3D printers in the sky that can print everything.
And man, OK, I don't want to get sidetracked by that.
Let me finish the level design description and like the way that the kind of general gameplay works and then come back to it.
So anyways, you're going back to the space, you're leveling up, and then you're popping back out to the level.