Jason Schreier
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Appearances Over Time
Podcast Appearances
There are some pretty scary, like, melee enemies, but they always have a big, long windup before they attack you.
And it's big enough that I always see them out of my peripheral vision when I'm looking at the hacking.
She's always calling stuff out for Hugh.
There's one big beaver enemy that jumps and then lands with an AOE attack.
And you just have to jump because Hugh has actually a lot of mobility options.
There are actually mods that incentivize shooting in the air.
And when I started using that more, like floating and shooting from the air, the game became much more vertical for me, which is fun.
You just have to hit the jump button.
So having Diana just say, jump, while I'm trying to hack and focus on other things is really, really helpful.
So they've designed all of this smart stuff to make the game feel, you know, to make it not feel overwhelming.
And I am like, yeah, I'm over the moon about this idea, this central idea.
Yeah, the leveling is pretty cool, the way that it's handled.
There's a little bit of souls to this where there are these, you'll kind of come across these tram points when you're out exploring the map.