Jason Schreier
π€ SpeakerVoice Profile Active
This person's voice can be automatically recognized across podcast episodes using AI voice matching.
Appearances Over Time
Podcast Appearances
And really quickly, they're trying to infiltrate this island.
They're returning to an island where it would seem that there are other kids like them that are being held and maybe experimented on or who knows.
And they need to rescue them from these bigger beings and these creatures.
There's all kinds of horrible science happening.
The whole game has this beautiful, very dark and starkly lit and staged aesthetic.
lighting-wise all the time, and then just beautiful-looking.
It starts, you're in this boat just out in the ocean with fog on the water, and there's kind of one buoy floating with a light.
And then as you begin to make your way in through this facility and then kind of a train station and a factory, and you're kind of making your way through these increasingly ghastly environments, you start to run into large creatures and these humanoid creatures
I don't even know how to describe them, who kill you if they see you.
And, you know, there's a lot of stealth, like there's a lot of both of you sneaking and trying to distract a monster and get around it.
The look and the movement and the aesthetic of this game is just exceptional.
Like, you can watch a trailer of it.
You'll get a sense of it immediately.
Like, a lot of it actually reminds me of Killer Clowns from Outer Space, that movie, which is this B-movie with these very weird clowns that show up and start killing everybody that I've always found to be, like, one of the scariest movies I've ever seen just because of the kind of unnatural...
The way it uses stop-motion animation in some scenes is, like, I find deeply unsettling.
And this game, Re-Animal, has some of that.
Like, some of the creatures that are chasing you are just, like, very upsetting-looking.