Jason Schreier
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Appearances Over Time
Podcast Appearances
And it's very fun to play through that with a friend.
You know, Dan and I are playing across... He lives in Massachusetts, so we're kind of... We're not in the room together, though you could play this in the same room.
We're still like kind of reacting to this just like, oh, God, like we walk into a room that's just covered in blood and guts and we know we're going to have to do something awful and some horrible monster is going to come to life.
And there's just a lot of that kind of fun sharing of, you know, just like, here we go.
All right, I'm going to go press the button.
So that part of it is a lot of fun.
It's like aesthetically wonderful.
The game design is like I'm kind of.
There have been times where we just get stuck because we just don't know what we're supposed to do.
And we're trying to solve a puzzle and it turns out it just wasn't at all what we were supposed to be doing.
There was one point where we were trying to get into a locked door and we were just supposed to not even try and like go down a pathway that we hadn't even seen.
And there was no way for us to really know that.
And I guess there is lighting maybe indicating it, but there are these points where you'll just hit these dead ends, and it really kills the momentum, or at least it has for us.
And normally in a game like Split Fiction, a Haze-like game, they're just moving you right along.
It's always very clear what you're supposed to be doing.
And that momentum in a co-op game I think is particularly important because you wind up just kind of sitting there, and then you feel like you're like, well...