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Jason Schreier

πŸ‘€ Speaker
4477 total appearances
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Appearances Over Time

Podcast Appearances

Triple Click
Triple Play: Pragmata

Like, they don't move right.

Triple Click
Triple Play: Pragmata

They're very scary.

Triple Click
Triple Play: Pragmata

And it's very fun to play through that with a friend.

Triple Click
Triple Play: Pragmata

You know, Dan and I are playing across... He lives in Massachusetts, so we're kind of... We're not in the room together, though you could play this in the same room.

Triple Click
Triple Play: Pragmata

We're still like kind of reacting to this just like, oh, God, like we walk into a room that's just covered in blood and guts and we know we're going to have to do something awful and some horrible monster is going to come to life.

Triple Click
Triple Play: Pragmata

And there's just a lot of that kind of fun sharing of, you know, just like, here we go.

Triple Click
Triple Play: Pragmata

All right, I'm going to go press the button.

Triple Click
Triple Play: Pragmata

We'll see what happens.

Triple Click
Triple Play: Pragmata

So that part of it is a lot of fun.

Triple Click
Triple Play: Pragmata

It's like aesthetically wonderful.

Triple Click
Triple Play: Pragmata

The game design is like I'm kind of.

Triple Click
Triple Play: Pragmata

up and down on it.

Triple Click
Triple Play: Pragmata

There have been times where we just get stuck because we just don't know what we're supposed to do.

Triple Click
Triple Play: Pragmata

And we're trying to solve a puzzle and it turns out it just wasn't at all what we were supposed to be doing.

Triple Click
Triple Play: Pragmata

There was one point where we were trying to get into a locked door and we were just supposed to not even try and like go down a pathway that we hadn't even seen.

Triple Click
Triple Play: Pragmata

And there was no way for us to really know that.

Triple Click
Triple Play: Pragmata

And I guess there is lighting maybe indicating it, but there are these points where you'll just hit these dead ends, and it really kills the momentum, or at least it has for us.

Triple Click
Triple Play: Pragmata

And normally in a game like Split Fiction, a Haze-like game, they're just moving you right along.

Triple Click
Triple Play: Pragmata

It's always very clear what you're supposed to be doing.

Triple Click
Triple Play: Pragmata

And that momentum in a co-op game I think is particularly important because you wind up just kind of sitting there, and then you feel like you're like, well...